Example #1
0
    public override void SimulateController()
    {
        // IPlayerCommandInputInput input C'est comme ca on appel les Imput de Bolt
        //PlayerCommandInput.Create(); c'est comme ca On appel la classImput que j'ai crée dans l'inspector
        IPlayerCommandInputInput input = PlayerCommandInput.Create();

        input.Forward  = _forward;
        input.Backward = _backward;
        input.Right    = _right;
        input.Left     = _left;
        input.Yaw      = _yaw;
        input.Pitch    = _pitch;
        input.Jump     = _jump;

        input.Fire   = _fire;
        input.Scope  = _aiming;
        input.Reload = _reload;


        //cette ligne est tres importante, elle permet de lister tout les imputs fait par le joeur
        entity.QueueInput(input);
        //Le joueur fait bouger le personnage dans lui sont monde vrai monde
        _playerMotor.ExecuteCommand(_forward, _backward, _left, _right, _jump, _yaw, _pitch);
        _playerWeapons.ExecuteCommand(_fire, _aiming, _reload, BoltNetwork.ServerFrame % 1024);
    }
Example #2
0
    public override void SimulateController()
    {
        IPlayerCommandInput input = PlayerCommand.Create();

        input.Forward  = _forward;
        input.Backward = _backward;
        input.Right    = _right;
        input.Left     = _left;
        input.Yaw      = _yaw;
        input.Pitch    = _pitch;
        input.Jump     = _jump;

        input.Fire   = _fire;
        input.Scope  = _aiming;
        input.Reload = _reload;

        entity.QueueInput(input);

        _playerMotor.ExecuteCommand(_forward, _backward, _left, _right, _jump, _yaw, _pitch);
        _playerWeapons.ExecuteCommand(_fire, _aiming, _reload, BoltNetwork.ServerFrame % 1024);
    }