private void Start()
 {
     playerLevel      = UIBackpack.instance.player.GetComponent <PlayerLevel>();
     characterHealth  = UIBackpack.instance.player.GetComponent <CharacterHealth>();
     rangedController = UIBackpack.instance.player.GetComponent <PlayerWeaponRangedController>();
     meleeController  = UIBackpack.instance.player.GetComponent <PlayerWeaponMeleeController>();
 }
Example #2
0
 public override void Awake()
 {
     characterHealth = GetComponent <CharacterHealth>();
     playerLevel     = GetComponent <PlayerLevel>();
     playerWeaponRangedController = GetComponentInChildren <PlayerWeaponRangedController>();
     playerWeaponMeleeController  = GetComponentInChildren <PlayerWeaponMeleeController>();
 }
Example #3
0
 public void Awake()
 {
     playerWeaponRangedController = GetComponent <PlayerWeaponRangedController>();
     playerWeaponMeleeController  = GetComponent <PlayerWeaponMeleeController>();
     playerWeaponRangedController.throwingHand  = throwingHand;
     playerWeaponMeleeController.weaponCollider = meleeHitbox;
 }
Example #4
0
 public override void Augment(GameObject go)
 {
     pwrc         = go.GetComponent <PlayerWeaponRangedController>();
     pwmc         = go.GetComponent <PlayerWeaponMeleeController>();
     pwrc.damage += damageIncrease;
     pwmc.damage += damageIncrease;
 }
Example #5
0
 public void Awake()
 {
     playerWeaponRangedController = GetComponent <PlayerWeaponRangedController>();
     playerWeaponMeleeController  = GetComponent <PlayerWeaponMeleeController>();
     spriteRenderer = weapon.GetComponent <SpriteRenderer>();
 }