private void Start() { playerLevel = UIBackpack.instance.player.GetComponent <PlayerLevel>(); characterHealth = UIBackpack.instance.player.GetComponent <CharacterHealth>(); rangedController = UIBackpack.instance.player.GetComponent <PlayerWeaponRangedController>(); meleeController = UIBackpack.instance.player.GetComponent <PlayerWeaponMeleeController>(); }
public override void Awake() { characterHealth = GetComponent <CharacterHealth>(); playerLevel = GetComponent <PlayerLevel>(); playerWeaponRangedController = GetComponentInChildren <PlayerWeaponRangedController>(); playerWeaponMeleeController = GetComponentInChildren <PlayerWeaponMeleeController>(); }
public void Awake() { playerWeaponRangedController = GetComponent <PlayerWeaponRangedController>(); playerWeaponMeleeController = GetComponent <PlayerWeaponMeleeController>(); playerWeaponRangedController.throwingHand = throwingHand; playerWeaponMeleeController.weaponCollider = meleeHitbox; }
public override void Augment(GameObject go) { pwrc = go.GetComponent <PlayerWeaponRangedController>(); pwmc = go.GetComponent <PlayerWeaponMeleeController>(); pwrc.damage += damageIncrease; pwmc.damage += damageIncrease; }
public void Awake() { playerWeaponRangedController = GetComponent <PlayerWeaponRangedController>(); playerWeaponMeleeController = GetComponent <PlayerWeaponMeleeController>(); spriteRenderer = weapon.GetComponent <SpriteRenderer>(); }