public void WalkingMode()
	{
		string nombreNivel = levelRef.locationName;

		if (nombreNivel.Contains ("+")) {
			walkType = PlayerWalkType.floating;
		} else {
			walkType = PlayerWalkType.onGround;
		}
	}
	public void spin(WisdominiObject waiter) 
	{
		waitingRef = waiter;
		state2 = PlayerState.spinning;
		angle = 0.0f;
		angleSpeed = 0.0f;
		angleAccel = maxAngleAccel;
		walkType = PlayerWalkType.onGround;
		blockControls ();
	}
	public void _wm_unlevitate() 
	{
		walkType = PlayerWalkType.onGround;
	}
	public void _wm_levitate()
	{
		walkType = PlayerWalkType.floating;
	}