// Use this for initialization void Start() { nav = GetComponent <NavMeshAgent>(); playerTrans = GameObject.Find("Player_01").transform; playerVitals = playerTrans.gameObject.GetComponent <PlayerVitals>(); StartCoroutine(Damage()); }
public void Interaction(PlayerVitals playerVitals) { if (food) { playerVitals.hungerSlider.value += value; this.gameObject.SetActive(false); } else if (water) { playerVitals.thirstSlider.value += value; this.gameObject.SetActive(false); } else if (health) { playerVitals.healthSlider.value += value; this.gameObject.SetActive(false); } else if (sleepingBag) { sleepController.EnableSleepUI(); } }
public static void Apply(this VitalsMessage message, PlayerVitals vitals) { vitals.armour += message.ArmourDelta; vitals.hitPoints += message.HitPointDelta; vitals.meleeAttack += message.MeleeAttackDelta; vitals.rangeAttack += message.RangeAttackDelta; }
// Use this for initialization void Start() { controller = gameObject.transform.root.GetComponent<CharacterController>(); motor = gameObject.transform.root.GetComponent<CharacterMotor>(); inventory = gameObject.transform.root.GetComponent<Inventory>(); vitals = gameObject.transform.root.GetComponent<PlayerVitals>(); }
//ctor public FG_SavedCharacter() { this.PlayerVitals = new PlayerVitals(); this.PlayerVitals.ActiveStati = new List <FG_SpellStatus>(); //TODO can initialize an ingame character tracker. //^^^ this will be what will need to get leveled up to match the stats //Debug.LogError("UB_SavedCharacter RAN!!!!"); }
public void SleepBtn(PlayerVitals playerVitals) { playerVitals.fatigueSlider.value = sleepSlider.value * hourlyRegen; playerVitals.fatMaxStamina = playerVitals.fatigueSlider.value; playerVitals.staminaSlider.value = playerVitals.normMaxStamina; sleepSlider.value = 1; disableManager.EnablePlayer(); sleepUI.SetActive(false); }
private void Awake() { if (Instance == null) { Instance = this; } inventoryManager = FindObjectOfType <InventoryManager>(); StartStats(); }
// Use this for initialization void Start() { PlayerData = (PlayerVitals) GameObject.Find("First Person Controller").GetComponent ("PlayerVitals"); thirstBar = new HUDBar(thirstMinColor, thirstMaxColor, PlayerData.GetThirstRatio(), thirstBox); hungerBar = new HUDBar(hungerMinColor, hungerMaxColor, PlayerData.GetHealthRatio(), hungerBox); //InitializeTemperature(); thirstBar.Initialize(); hungerBar.Initialize(); }
void Awake() { _instance = this; _vitals.Add("Oxygen", new Vital("Oxygen", 1000)); _vitals.Add("Health", new Vital("Health", 1000)); _vitals.Add("Energy", new Vital("Energy", 1000)); _vitals["Oxygen"].color = new Color(0f, 0.443f, 0.506f); _vitals["Health"].color = new Color(0.490f, 0.098f, 0.098f); _vitals["Energy"].color = new Color(0.196f, 0.196f, 0f); }
void Start() { tr = transform; pTr = tr.parent; PlayerReference pr = GeneralVariables.playerRef; pm = pr.GetComponent <PlayerMovement>(); pv = pr.GetComponent <PlayerVitals>(); ac = pr.ac; }
void Start() { // Tag the local player to avoid self-collisions if (isLocalPlayer) { gameObject.tag = "LocalPlayer"; } playerCombat = GetComponent <PlayerCombat>(); playerMovement = GetComponent <PlayerMovement>(); playerVitals = GetComponent <PlayerVitals>(); }
void Start() { pm = GetComponent <PlayerMovement>(); pv = GetComponent <PlayerVitals>(); empRestorationLabel = GeneralVariables.uiController.empRecalibrate; rBlur = GeneralVariables.uiController.guiCamera.GetComponent <RadialBlur>(); audioSource.volume = 0f; if (sunShafts != null) { camTransform = sunShafts.transform; } }
public void SleepBtn(PlayerVitals playerVitals) { playerVitals.fatigueSlider.value = sleepSlider.value * hourlyRegen; playerVitals.stamMaxFat = playerVitals.fatigueSlider.value; playerVitals.staminaSlider.value = playerVitals.stamMaxNorm; playerVitals.fatStage1 = true; playerVitals.fatStage2 = true; playerVitals.fatStage3 = true; sleepSlider.value = 1; disableManager.EnablePlayer(); sleepUI.SetActive(false); }
//public bool helm; //public bool chestplate; //public bool legplate; //public bool feet; //public bool gloves; //public bool weapon; //public bool shield; //public bool neck; //public bool ring; //#endregion public void interaction(PlayerVitals playerVitals) { if (food) { playerVitals.hungerSlider.value += value; } else if (water) { playerVitals.thirstSlider.value += value; } else if (health) { playerVitals.hpSlider.value += value; } }
void Start() { GeneralVariables.player = gameObject; GeneralVariables.uiController.guiCamera.enabled = true; tr = transform; controller = GetComponent <CharacterController>(); tss = footsteps.footstepPos.GetComponent <TimeScaleSound>(); playerMeshAnim = animations.playerMesh.GetComponent <Animation>(); UIController uic = GeneralVariables.uiController; fadeSprite = uic.fadeFromBlack; uic.guiCamera.GetComponent <GUISway>().InitializeVariables(); PlayerReference pr = GetComponent <PlayerReference>(); pv = GetComponent <PlayerVitals>(); pl = GetComponent <PlayerLook>(); ia = pr.ia; wc = pr.wc; ac = pr.ac; wm = pr.wm; dm = pr.dm; defaultHeight = controller.height; defaultHeadPos = head.localPosition; defaultLegPos = animations.playerMesh.transform.localPosition + (Vector3.down * animations.meshOffset); normalLimit = Mathf.Cos(controller.slopeLimit * Mathf.Deg2Rad); curSpeed = movement.runSpeed; jumpTime = -0.25f; impactMod = 1f; fDmgSpeedMult = 1f; AntiHackSystem.ProtectFloat("runSpeed", movement.runSpeed); AntiHackSystem.ProtectFloat("sprintSpeed", movement.sprintSpeed); AntiHackSystem.ProtectFloat("crouchSpeed", movement.crouchSpeed); AntiHackSystem.ProtectFloat("walkSpeed", movement.walkSpeed); AntiHackSystem.ProtectFloat("jumpHeight", movement.jumpHeight); grounded = false; movement.crouchDetection.gameObject.SetActive(false); AudioSource.PlayClipAtPoint(initializeSound, footsteps.footstepPos.transform.position, 0.12f); StartCoroutine(FadeFromBlack()); }
void Start() { PlayerReference pRef = GeneralVariables.playerRef; pm = GeneralVariables.player.GetComponent <PlayerMovement>(); wm = pRef.wm; dm = pRef.dm; pl = pm.GetComponent <PlayerLook>(); pv = pm.GetComponent <PlayerVitals>(); vc = GetComponent <VignettingC>(); wdof = GetComponent <WeaponDepthOfField>(); cb = pRef.cb; acs = pRef.acs; ia = pRef.ia; GetComponent <Camera>().fieldOfView = (float)GameSettings.settingsController.FOV; cachedTr.localPosition = Vector3.zero; lastUnAim = -0.25f; lastAim = -0.25f; lastShake = -100f; }
private void Start() { playerVitals = GameObject.FindGameObjectWithTag("Player1").GetComponent <PlayerVitals>(); StartCoroutine(Hurt()); }
protected override void OnAwake() { _vitals = GetComponent <PlayerVitals>(); }
private void OnHit(RaycastHit hit) { ricochetValue++; float limbForceMult = 1f; travelDist += hit.distance; bool ignoreBulletHole = false; if (!isVisuals) { bs = hit.collider.GetComponent <BaseStats>(); lb = hit.collider.GetComponent <Limb>(); damage = Mathf.RoundToInt(damage * dmgCurve.Evaluate(travelDist)); if (damage > 0) { if (bs != null) { bool hitMarkerEnabled = false; if (player && wManager != null && bs.curHealth > 0 && bs.hitIndication) { hitMarkerEnabled = true; } bool canDamage = true; bs.headshot = false; if (Topan.Network.isConnected) { Topan.NetworkView damageView = bs.GetComponent <Topan.NetworkView>(); if (damageView != null && damage > 0) { BotVitals hitBot = bs.GetComponent <BotVitals>(); if (GeneralVariables.gameModeHasTeams) { byte ownerTeam = (player) ? (byte)Topan.Network.player.GetPlayerData("team", (byte)0) : BotManager.allBotPlayers[botIndex].team; byte targetTeam = /* (hitBot) ? BotManager.allBotPlayers[hitBot.bm.myIndex].team : */ (byte)damageView.owner.GetPlayerData("team", (byte)0); if (targetTeam == ownerTeam) { if (!friendlyFire) { canDamage = false; } hitMarkerEnabled = false; } } else { } if (canDamage) { if (isServer && (damageView.ownerID == 0 || hitBot)) { bs.ApplyDamageNetwork((byte)Mathf.Clamp(damage, 0, 255), (botIndex > -1) ? (byte)(botIndex + 64) : (byte)Topan.Network.player.id, (byte)thisGunIndex, (byte)4); } else { damageView.RPC(Topan.RPCMode.Owner, "ApplyDamageNetwork", (byte)Mathf.Clamp(damage, 0, 255), (botIndex > -1) ? (byte)(botIndex + 64) : (byte)Topan.Network.player.id, (byte)thisGunIndex, (byte)4); } } } else { bs.ApplyDamageMain(damage, true); } } else { bs.ApplyDamageMain(damage, true); } if (hitMarkerEnabled) { wManager.HitTarget(bs.curHealth <= 0); } if (canDamage) { PlayerVitals playerPV = bs.GetComponent <PlayerVitals>(); if (bs.isLocalPlayer && playerPV != null) { playerPV.HitIndicator(startPos); } } } else if (lb != null && lb.rootStats != null) { bs = lb.rootStats; lb.ragdollVelocity = tr.forward * force * limbForceMult; damage = Mathf.RoundToInt(damage * lb.realDmgMult); bool hitMarkerEnabled = false; if (player && wManager != null && bs.curHealth > 0 && bs.hitIndication) { hitMarkerEnabled = true; } bs.headshot = (lb.limbType == Limb.LimbType.Head); if (Topan.Network.isConnected) { Topan.NetworkView damageView = bs.GetComponent <Topan.NetworkView>(); if (damageView != null) { BotVitals hitBot = bs.GetComponent <BotVitals>(); bool canDamage = true; if (GeneralVariables.gameModeHasTeams) { byte ownerTeam = (player || botIndex <= -1) ? (byte)Topan.Network.player.GetPlayerData("team", (byte)0) : BotManager.allBotPlayers[botIndex].team; byte targetTeam = /*(hitBot) ? BotManager.allBotPlayers[hitBot.bm.myIndex].team : */ (byte)damageView.owner.GetPlayerData("team", (byte)0); if (targetTeam == ownerTeam) { if (!friendlyFire) { canDamage = false; } hitMarkerEnabled = false; } } else { } if (canDamage) { if (isServer && (damageView.ownerID == 0 || hitBot)) { bs.ApplyDamageNetwork((byte)Mathf.Clamp(damage, 0, 255), (botIndex > -1) ? (byte)(botIndex + 64) : (byte)Topan.Network.player.id, (byte)thisGunIndex, (byte)lb.limbType); } else { damageView.RPC(Topan.RPCMode.Owner, "ApplyDamageNetwork", (byte)Mathf.Clamp(damage, 0, 255), (botIndex > -1) ? (byte)(botIndex + 64) : (byte)Topan.Network.player.id, (byte)thisGunIndex, (byte)lb.limbType); } } } else { bs.ApplyDamageMain(damage, true); } } else { bs.ApplyDamageMain(damage, true); } limbForceMult = 3f; if (hitMarkerEnabled) { wManager.HitTarget(bs.curHealth <= 0); } } } } bulletHoleIndex = 0; hitEffectIndex = 0; string hitTag = hit.collider.tag; if (hitTag == "Dirt") { hitEffectIndex = 1; } else if (hitTag == "Metal") { hitEffectIndex = 2; } else if (hitTag == "Wood") { hitEffectIndex = 3; } else if (hitTag == "Flesh" || hitTag == "Player - Flesh") { bulletHoleIndex = -1; hitEffectIndex = 4; } else if (hitTag == "Water") { bulletHoleIndex = -1; hitEffectIndex = 5; } Quaternion rot = Quaternion.LookRotation(hit.normal); if (bulletHoleIndex >= 0 && !ignoreBulletHole) { Transform hole = PoolManager.Instance.RequestInstantiate(bulletHoles[bulletHoleIndex], hit.point + (hit.normal * 0.01f), rot).transform; if (!hit.collider.gameObject.isStatic && hit.rigidbody) { hole.KeepUniformScale(hit.transform); } float randomSize = Random.Range(bulletDecalSize.x, bulletDecalSize.y); hole.localScale = new Vector3(randomSize, randomSize, 1f); Vector3 euler = hole.localEulerAngles; euler.z = Random.value * 360f; hole.localEulerAngles = euler; DecalObject dObj = hole.GetChild(0).GetComponent <DecalObject>(); dObj.targetObject = hit.collider.gameObject; dObj.UpdateDecalMesh(); } PoolManager.Instance.RequestParticleEmit(hitEffectIndex, hit.point + (hit.normal * 0.06f), rot); Rigidbody rigid = hit.rigidbody; if ((lb == null || (lb != null && (lb.rootStats == null || lb.rootStats.curHealth <= 0))) && rigid != null && !rigid.isKinematic) { rigid.AddForce(tr.forward * force * limbForceMult, ForceMode.Impulse); } if (ricochetAmount > 0 && ricochetValue <= ricochetAmount) { if (Vector3.Angle(dir, hit.normal) - 90f <= ricochetAngle) { tr.rotation = Quaternion.LookRotation(Vector3.Reflect(dir, hit.normal)); speed *= 0.75f; damage = Mathf.RoundToInt(damage * Random.Range(0.5f, 0.6f)); gravityVector *= 0.5f; tr.position += tr.forward * speed * Time.deltaTime; newPos = tr.position; } else { AddToPool(); } } if (smokeInstance != null) { smokeInstance.SetPosition(1, hit.point); smokeInstance = null; } if (currentWhiz != null) { currentWhiz.transform.parent = null; currentWhiz.transform.position = hit.point; currentWhiz = null; noWhizSound = false; } tracer.SetActive(false); glow.SetActive(false); AddToPool(); }
void Start() { rig = GetComponent <Rigidbody2D>(); vitals = GetComponent <PlayerVitals>(); }
public override void OnInspectorGUI() { PlayerVitals pv = target as PlayerVitals; if (pv.cam == null) { pv.cam = (GameObject)EditorGUILayout.ObjectField("Camera", pv.cam, typeof(GameObject), true); } if (pv.arms == null) { pv.arms = (GameObject)EditorGUILayout.ObjectField("Arms", pv.arms, typeof(GameObject), true); } if (pv.breathingSound == null) { pv.breathingSound = (AudioSource)EditorGUILayout.ObjectField("Breathing Source", pv.breathingSound, typeof(AudioSource), true); } if (pv.heartbeatSound == null) { pv.heartbeatSound = (AudioSource)EditorGUILayout.ObjectField("Heartbeat Source", pv.heartbeatSound, typeof(AudioSource), true); } if (pv.noiseSource == null) { pv.noiseSource = (AudioSource)EditorGUILayout.ObjectField("Distort Noise Source", pv.noiseSource, typeof(AudioSource), true); } if (pv.shieldAlarmSource == null) { pv.shieldAlarmSource = (AudioSource)EditorGUILayout.ObjectField("Shield Alarm Source", pv.shieldAlarmSource, typeof(AudioSource), true); } if (pv.fallDamageSource == null) { pv.fallDamageSource = (AudioSource)EditorGUILayout.ObjectField("Fall Damage Source", pv.fallDamageSource, typeof(AudioSource), true); } if (pv.equipmentRattleSource == null) { pv.equipmentRattleSource = (AudioSource)EditorGUILayout.ObjectField("Equipment Rattle Source", pv.equipmentRattleSource, typeof(AudioSource), true); } GUILayout.Label("HEALTH VALUES", EditorStyles.boldLabel); GUILayout.BeginHorizontal(); GUILayout.Space(20); GUILayout.BeginVertical(); pv.curHealth = EditorGUILayout.IntSlider("Current Health:", pv.curHealth, Mathf.Min(pv.maxHealth, 1), pv.maxHealth); pv.maxHealth = EditorGUILayout.IntField("Maximum Health:", pv.maxHealth); pv.healthRecoverDelay = EditorGUILayout.FloatField("Recovery Delay:", pv.healthRecoverDelay); EditorGUIUtility.labelWidth = 175f; pv.healthRecoverySpeed = EditorGUILayout.FloatField("Recovery Rate: (" + ((1 / pv.healthRecoverySpeed) * pv.healthRecoverAmount).ToString("F2") + " HP/s)", Mathf.Clamp(pv.healthRecoverySpeed, 0.001f, 1000000f)); EditorGUIUtility.LookLikeControls(); pv.healthRecoverAmount = EditorGUILayout.IntField(" Recover Amount:", Mathf.Clamp(pv.healthRecoverAmount, 1, 1000)); pv.healthRecoverInfluence = EditorGUILayout.FloatField("Recover Influence:", pv.healthRecoverInfluence); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.Space(5); GUILayout.Label("SHIELD VALUES", EditorStyles.boldLabel); GUILayout.BeginHorizontal(); GUILayout.Space(20); GUILayout.BeginVertical(); pv.curShield = EditorGUILayout.IntSlider("Current Shield:", pv.curShield, 0, pv.maxShield); pv.maxShield = EditorGUILayout.IntField("Maximum Shield:", pv.maxShield); pv.shieldRecoverDelay = EditorGUILayout.FloatField("Recovery Delay:", pv.shieldRecoverDelay); EditorGUIUtility.labelWidth = 175f; pv.shieldRecoverySpeed = EditorGUILayout.FloatField("Recovery Rate: (" + ((1 / pv.shieldRecoverySpeed) * pv.shieldRecoverAmount).ToString("F2") + " SP/s)", Mathf.Clamp(pv.shieldRecoverySpeed, 0.001f, 1000000f)); EditorGUIUtility.LookLikeControls(); pv.shieldRecoverAmount = EditorGUILayout.IntField(" Recover Amount:", Mathf.Clamp(pv.shieldRecoverAmount, 1, 1000)); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.Label("STAMINA VALUES", EditorStyles.boldLabel); GUILayout.BeginHorizontal(); GUILayout.Space(20); GUILayout.BeginVertical(); EditorGUIUtility.labelWidth = 175f; pv.staminaRecoverySpeed = EditorGUILayout.FloatField("Recovery Rate: (" + (1 / pv.staminaRecoverySpeed).ToString("F2") + " ST/s)", Mathf.Clamp(pv.staminaRecoverySpeed, 0.001f, Mathf.Infinity)); pv.staminaDepletionRate = EditorGUILayout.FloatField("Depletion Rate: (" + (1 / pv.staminaDepletionRate).ToString("F2") + " ST/s)", Mathf.Clamp(pv.staminaDepletionRate, 0.001f, Mathf.Infinity)); EditorGUIUtility.LookLikeControls(); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.Label("AUDIO VALUES", EditorStyles.boldLabel); GUILayout.BeginHorizontal(); GUILayout.Space(20); GUILayout.BeginVertical(); showpainaudio = EditorGUILayout.Foldout(showpainaudio, "Pain Sounds"); if (showpainaudio) { EditorGUI.indentLevel += 1; int length = pv.painSounds.Length; length = EditorGUILayout.IntField("Length:", length); if (length != pv.painSounds.Length) { AudioClip[] tempAudio = pv.painSounds; pv.painSounds = new AudioClip[length]; for (int i = 0; i < tempAudio.Length; i++) { if (i < pv.painSounds.Length) { pv.painSounds[i] = tempAudio[i]; } } } EditorGUI.indentLevel += 1; for (int i = 0; i < pv.painSounds.Length; i++) { pv.painSounds[i] = (AudioClip)EditorGUILayout.ObjectField("Element " + i.ToString(), pv.painSounds[i], typeof(AudioClip), true); } EditorGUI.indentLevel -= 1; EditorGUI.indentLevel -= 1; } GUILayout.Space(10); pv.deathSound = (AudioClip)EditorGUILayout.ObjectField("Death:", pv.deathSound, typeof(AudioClip), true); pv.fallDamageSound = (AudioClip)EditorGUILayout.ObjectField("Fall Damage:", pv.fallDamageSound, typeof(AudioClip), true); pv.healthDamage = (AudioClip)EditorGUILayout.ObjectField("Health Damage:", pv.healthDamage, typeof(AudioClip), true); pv.shieldDamage = (AudioClip)EditorGUILayout.ObjectField("Shield Damage:", pv.shieldDamage, typeof(AudioClip), true); pv.shieldFailure = (AudioClip)EditorGUILayout.ObjectField("Shield Failure:", pv.shieldFailure, typeof(AudioClip), true); pv.shieldRegen = (AudioClip)EditorGUILayout.ObjectField("Shield Recover:", pv.shieldRegen, typeof(AudioClip), true); pv.noBreathExhale = (AudioClip)EditorGUILayout.ObjectField("No Breath Exhale:", pv.noBreathExhale, typeof(AudioClip), true); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.Label("MISCELLANEOUS VALUES", EditorStyles.boldLabel); GUILayout.BeginHorizontal(); GUILayout.Space(20); GUILayout.BeginVertical(); pv.effectIntensity = EditorGUILayout.Slider("Effect Intensity:", pv.effectIntensity, 0, 10); GUILayout.Space(5f); EditorGUIUtility.labelWidth = 145f; pv.fallDamageTolerance = EditorGUILayout.FloatField("Fall Damage Tolerance:", pv.fallDamageTolerance); EditorGUIUtility.LookLikeControls(); pv.fallDamageCurve = EditorGUILayout.FloatField("Fall Damage Curve:", pv.fallDamageCurve); GUILayout.Space(5f); pv.healthLowPass = (AudioLowPassFilter)EditorGUILayout.ObjectField("Low Pass Filter:", pv.healthLowPass, typeof(AudioLowPassFilter), true); pv.deathReplacement = (GameObject)EditorGUILayout.ObjectField("Death Replacement:", pv.deathReplacement, typeof(GameObject), true); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.Space(15); if (GUI.changed) { EditorUtility.SetDirty(pv); } }
void Start() { maxSize = 20; initializeCraftingDictionary(); equippedItemScript = GameObject.Find("EquippedItem").GetComponent<EquippedItemManager>(); vitals = gameObject.transform.root.GetComponent<PlayerVitals>(); textHints = GameObject.Find("TextHintGUI"); InventoryTextGUI = GameObject.Find("InventoryText"); collectSound = (AudioClip)UnityEngine.Resources.Load("item_collect_rustle"); //EquipItem(new BowItem(1)); //EquipItem(new ArrowItem(50)); EquipItem(new KnifeItem(1)); }
private void ApplyDamageStat(BaseStats bs, int dmg, float dist, float rad) { if (dmg <= 0 && !isEMP) { return; } PlayerVitals playerPV = bs.GetComponent <PlayerVitals>(); if (bs.isLocalPlayer && playerPV != null) { playerPV.HitIndicator(transform.position); if (isEMP) { playerPV.pe.StartPhase_EMP(); } else if (explosionCameraEffect) { playerPV.pe.ExplosionVisualEffect(1.05f - Mathf.Clamp01((dist * 1.35f) / rad)); } } bool showHitMarker = false; if (isPlayer && !bs.isLocalPlayer && wManager != null && bs.curHealth > 0) { showHitMarker = true; } if (Topan.Network.isConnected) { Topan.NetworkView damageView = bs.GetComponent <Topan.NetworkView>(); if (damageView != null && !(isPlayer && bs.isLocalPlayer)) { bool canDamage = true; BotVitals hitBot = bs.GetComponent <BotVitals>(); byte ownerTeam = (isPlayer || botIndex <= -1) ? (byte)Topan.Network.player.GetPlayerData("team", (byte)0) : BotManager.allBotPlayers[botIndex].team; byte targetTeam = /*(hitBot != null) ? BotManager.allBotPlayers[hitBot.bm.myIndex].team :*/ (byte)damageView.owner.GetPlayerData("team", (byte)0); if (GeneralVariables.gameModeHasTeams) { if (targetTeam == ownerTeam) { canDamage = friendlyFire; showHitMarker = false; } } else { } /* * if((hitBot != null && botIndex > -1 && hitBot.bm.myIndex == botIndex)) { * canDamage = true; * }*/ if (canDamage) { damageView.RPC(Topan.RPCMode.Owner, "ApplyDamageNetwork", (byte)dmg, (botIndex > -1) ? (byte)(botIndex + 64) : (byte)Topan.Network.player.id, GetTrueID(), (grenIndex > -1) ? (byte)255 : (byte)4); } if (isEMP && !hitBot) { damageView.RPC(Topan.RPCMode.Owner, "NetworkEMP"); } } else { bs.headshot = false; bs.ApplyDamageMain(dmg, true); } } else { bs.headshot = false; bs.ApplyDamageMain(dmg, true); } if (showHitMarker) { wManager.HitTarget(bs.curHealth <= 0); } }
//ctor public UB_SavedCharacter() { PlayerVitals = new PlayerVitals { ActiveStati = new List <UB_SpellStatus>() }; }
void Damage(PlayerVitals pv) { pv.Damage(damageDealt); }
void Start() { inventory = GetComponent <PlayerInventory>(); rig = GetComponent <Rigidbody2D>(); vitals = GetComponent <PlayerVitals>(); }
void Start() { player = GeneralVariables.player; dm = GetComponent <DynamicMovement>(); pm = player.GetComponent <PlayerMovement>(); pv = player.GetComponent <PlayerVitals>(); pl = player.GetComponent <PlayerLook>(); pe = player.GetComponent <PlayerEffects>(); gam = GeneralVariables.playerRef.gam; ac = GeneralVariables.playerRef.ac; acs = GeneralVariables.playerRef.acs; UIController uiController = GeneralVariables.uiController; curAmmoDisplay = uiController.curAmmoDisplay; ammoLeftDisplay = uiController.ammoLeftDisplay; weaponName = uiController.weaponName; weaponIcon = uiController.weaponIcon; weaponSlot = uiController.weaponSlot; ammoBar = uiController.ammoBar; muzGlow = uiController.muzzleHelmetGlow; fireModeDisplay = uiController.fireModeLabel; reloadIndImpulse = uiController.reloadIndicatorLabel.GetComponent <ImpulseGUI>(); grenadeSelection = uiController.grenadeSelectionSprite; grenadeSelectionLabel = uiController.grenadeSelectionLabel; defaultIconPos = new Vector3(-172f, 14f, 2f); grenadeSelectionLabel.alpha = 0.2f; grenadeSelection.transform.localPosition = new Vector3(-35f, 83f, 0f); grenadeManager.gameObject.SetActive(true); grenadeManager.Initialize(); queuedAmmo = -1; queuedReserve = -1; queuedChamber = false; curWeaponNum = -1; if (mpSpawnStartPrimary > -1) { AddWeapon(mpSpawnStartPrimary, false); mpSpawnStartPrimary = -1; } else if (startingPrimary > -1) { AddWeapon(startingPrimary, false); } if (mpSpawnStartSecondary > -1) { AddWeapon(mpSpawnStartSecondary, false); mpSpawnStartSecondary = -1; } else if (startingSecondary > -1) { AddWeapon(startingSecondary, false); } if (Topan.Network.isConnected) { StartCoroutine(WaitForNetworkInit()); } else { FindWeaponToUse(true, 0); } dca = 0f; dal = 0f; displayCurAmmo = 0; displayAmmoLeft = 0; friendlyFire = NetworkingGeneral.friendlyFire; initTime = Time.time; }
// Use this for initialization void Start() { inventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>(); movementSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent<CharacterMotor>(); inventoryRectNormalized = normalizeRect(inventoryRect); PlayerData = (PlayerVitals) GameObject.Find("First Person Controller").GetComponent ("PlayerVitals"); IncreaseStat.normal.textColor = new Color(0,40,0,1); GoodStatus.normal.textColor = Color.white; BadStatus.normal.textColor = Color.red; this.enabled = false; }
private void Start() { PlayerVitals = PlayerVitals.Instance; InitStartingValues(); }