void OnTriggerEnter(Collider collision) { if (collision.CompareTag("Mecha") && timeSinceLastHit > rearmTime) { timeSinceLastHit = 0; audioSource.Play(); Transform Player = collision.transform; PlayerVitality playerVitality = Player.GetComponent <PlayerVitality>(); playerVitality.TakeDamage(35); } }
private void Start() { playerAnimations = GetComponent <PlayerAnimations>(); playerVitality = GetComponent <PlayerVitality>(); }