// Start is called before the first frame update void Start() { tag = "Player"; health = GetComponent <Health>(); health.EventTakeDamage += OnTakeDamage; health.EventReciveHealth += OnReciveHealth; health.EventDeath += OnDeath; firstPersonCamera = GetComponent <FirstPersonCamera>(); normalAttack = GetComponentInChildren <Weapon>(); movement = GetComponent <Movement>(); jump = GetComponent <PlayerJump>(); command = GetComponent <PlayerCommand>(); skillTree = GetComponent <SkillTree>(); drone = FindObjectOfType <DroneAi>(); virusData = GetComponent <PlayerVirusData>(); PlayerVirusData.OnResourceChanged += PlayerVirusData_OnResourceChanged; UpdateHealthText(); ResourceText.text = virusData.ToString(); flashBaseColor = flashImage.color; }
private void Awake() { if (instance) { Destroy(this); } else { instance = this; } }