void Start()
	{
		NavSeguir = GetComponent<NavMeshAgent> ();
		objetivo = GameObject.FindWithTag ("Player");
		_animEnemigo = GetComponent<Animator> () as Animator;
		death = false;

		sInsulto.SetActive (false);

		// Vida
		pPv = GameObject.FindWithTag("Player").GetComponent<PlayerVida>();
	}
	void Start()
	{
		eC=GetComponent<EnemigoControl>();
		eC.enabled = false;

		PV = GameObject.FindWithTag("Player").GetComponent<PlayerVida>();

		agente = GetComponent<NavMeshAgent>();
		agente.enabled=false;

		sMuerte.SetActive (true);

		_anim = GetComponent<Animator>();
		_anim.enabled = false;
	}
	void Start()
	{
		// Huir
		navHuir = gameObject.GetComponent<NavMeshAgent>();
		_prota = GameObject.FindWithTag ("Player");
		objetivo = GameObject.Find ("ObjetivoSylvia");

		bHuir = false;

		// Animaciones

		_anim = GetComponent<Animator>();

		// Quitar vida
		PV = GameObject.FindWithTag ("Player").GetComponent<PlayerVida> ();
	}