void Start() { NavSeguir = GetComponent<NavMeshAgent> (); objetivo = GameObject.FindWithTag ("Player"); _animEnemigo = GetComponent<Animator> () as Animator; death = false; sInsulto.SetActive (false); // Vida pPv = GameObject.FindWithTag("Player").GetComponent<PlayerVida>(); }
void Start() { eC=GetComponent<EnemigoControl>(); eC.enabled = false; PV = GameObject.FindWithTag("Player").GetComponent<PlayerVida>(); agente = GetComponent<NavMeshAgent>(); agente.enabled=false; sMuerte.SetActive (true); _anim = GetComponent<Animator>(); _anim.enabled = false; }
void Start() { // Huir navHuir = gameObject.GetComponent<NavMeshAgent>(); _prota = GameObject.FindWithTag ("Player"); objetivo = GameObject.Find ("ObjetivoSylvia"); bHuir = false; // Animaciones _anim = GetComponent<Animator>(); // Quitar vida PV = GameObject.FindWithTag ("Player").GetComponent<PlayerVida> (); }