public override void OnExitVehicle(PlayerVehicleEventArgs e) { base.OnExitVehicle(e); e.Vehicle.Engine = false; e.Vehicle.Lights = false; }
public override void OnExitVehicle(PlayerVehicleEventArgs e) { base.OnExitVehicle(e); if (((Vehicle)e.Vehicle).Data.Temporary) { e.Vehicle.Dispose(); } }