Example #1
0
 public void OpenMenu()
 {
     if (gameObject.GetComponent <BuildHammer>().isBuilt)
     {
         Master.GetComponent <GameMaster> ().DisablePlayer();
         PlayerUpgradesBuildingUI.SetActive(true);
     }
 }
Example #2
0
 void Start()
 {
     cam = GameObject.Find("Main Camera");
     PlayerUpgradesBuildingUI = GameObject.Find("PlayerUpgradesBuildingUI");
     Master       = GameObject.Find("GameMaster");
     buildingInfo = gameObject.transform.Find("BuildingInformation").gameObject;
     buildingInfo.GetComponent <BuildingInformation>().UpdateText("Gathering speed level: " + gsLevel + "\r\n min/max wood: " + cam.GetComponent <Gather>().minWood + "/" + cam.GetComponent <Gather>().maxWood + "\r\n min/max rock: " + cam.GetComponent <Gather>().minRock + "/" + cam.GetComponent <Gather>().maxRock + "\r\n min/max iron: " + cam.GetComponent <Gather>().minIron + "/" + cam.GetComponent <Gather>().maxIron + "\r\n min/max food: " + cam.GetComponent <Gather>().minFood + "/" + cam.GetComponent <Gather>().maxFood + "\r\n min/max hide: " + cam.GetComponent <Gather>().minHide + "/" + cam.GetComponent <Gather>().maxHide);
     PlayerUpgradesBuildingUI.SetActive(false);
     CloseMenu();
     mmHide.text = "Cost: \r\n\t Gold: " + HCIGoldCost;
     mmIron.text = "Cost: \r\n\t Gold: " + ICIGoldCost;
     mmFood.text = "Cost: \r\n\t Gold: " + FCIGoldCost;
     mmRock.text = "Cost: \r\n\t Gold: " + RCIGoldCost;
     mmWood.text = "Cost: \r\n\t Gold: " + WCIGoldCost;
     mrText.text = "Cost: \r\n\t Wood: " + mrWood + "\r\n\t Rock: " + mrRock + "\r\n\t Iron: " + mrIron + "\r\n\t Gold: " + mrGold;
     miText.text = "Cost: \r\n\t Wood: " + miWood + "\r\n\t Rock: " + miRock + "\r\n\t Iron: " + miIron + "\r\n\t Gold: " + miGold;
     mfText.text = "Cost: \r\n\t Wood: " + mfWood + "\r\n\t Rock: " + mfRock + "\r\n\t Iron: " + mfIron + "\r\n\t Gold: " + mfGold;
     mgText.text = "Cost: \r\n\t Wood: " + mgWood + "\r\n\t Hide: " + mgHide + "\r\n\t Iron: " + mgIron + "\r\n\t Gold: " + mgGold;
     mhText.text = "Cost: \r\n\t Wood: " + mhWood + "\r\n\t Hide: " + mhHide + "\r\n\t Iron: " + mhIron + "\r\n\t Gold: " + mhGold;
     mwText.text = "Cost: \r\n\t Wood: " + mwWood + "\r\n\t Rock: " + mwRock + "\r\n\t Iron: " + mwIron + "\r\n\t Gold: " + mwGold;
     gsText.text = "Cost: \r\n\t Wood: " + gsWood + "\r\n\t Rock: " + gsRock + "\r\n\t Iron " + gsIron + "\r\n\t Gold: " + gsGold + "\r\n\t Level: " + gsLevel + "/" + maxGSLevel;
 }
Example #3
0
 public void CloseMenu()
 {
     PlayerUpgradesBuildingUI.SetActive(false);
     Master.GetComponent <GameMaster> ().EnablePlayer();
 }