void Attack() { if (inCutscene) { return; } if (!inCutscene) { anim.SetFloat("VerticalInput", InputManager.VerticalInput()); } if (!inCutscene && !forcedWalking) { anim.SetBool("SpecialHeld", InputManager.Button(Buttons.SPECIAL)); } else { anim.SetBool("SpecialHeld", false); } if (InputManager.ButtonDown(Buttons.ATTACK) && !inMeteor) { anim.SetTrigger(Buttons.ATTACK); } else if (!grounded && InputManager.Button(Buttons.SPECIAL) && InputManager.VerticalInput() < 0 && !supercruise) { if (unlocks.HasAbility(Ability.Meteor)) { MeteorSlam(); } } else if (InputManager.Button(Buttons.SPECIAL) && canUpSlash && InputManager.VerticalInput() > 0 && !supercruise && !touchingWall && !grounded) { UpSlash(); } }
void Attack() { if (inCutscene) { return; } anim.SetFloat("VerticalInput", Input.GetAxis("Vertical")); if (!inCutscene && !forcedWalking) { anim.SetBool("SpecialHeld", Input.GetButton("Special")); } else { anim.SetBool("SpecialHeld", false); } if (Input.GetButtonDown("Attack") && !frozen && !inMeteor) { wings.FoldIn(); anim.SetTrigger("Attack"); } else if (!grounded && Input.GetButtonDown("Special") && Input.GetAxis("Vertical") < 0 && !dashing && !supercruise) { if (unlocks.HasAbility(Ability.Meteor)) { MeteorSlam(); } } else if (Input.GetButtonDown("Attack") && Input.GetAxis("Vertical") < 0 && supercruise) { anim.SetTrigger("Attack"); } }
void Start() { unlocks = GetComponentInParent <PlayerUnlocks>(); rb2d = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); this.facingRight = false; currentHP = 5; //unlocks.maxHP; currentEnergy = 50; //unlocks.maxEnergy; maxEnergy = 50; cyanMaterial = Resources.Load <Material>("Shaders/CyanFlash"); spr = GetComponent <SpriteRenderer>(); defaultMaterial = GetComponent <SpriteRenderer>().material; gunEyes = transform.Find("GunEyes").transform; gun = GetComponentInChildren <Gun>(); interaction = GetComponentInChildren <InteractAppendage>(); wings = transform.Find("Wings").GetComponent <PlayerWings>(); anim.SetBool("CanSupercruise", unlocks.HasAbility(Ability.Supercruise)); Flip(); ResetAirJumps(); }
void Attack() { if (inCutscene || dead || stunned) { return; } if (!inCutscene) { anim.SetFloat("VerticalInput", InputManager.VerticalInput()); } if (!inCutscene && !forcedWalking) { anim.SetBool("SpecialHeld", InputManager.Button(Buttons.SPECIAL)); } else { anim.SetBool("SpecialHeld", false); } UpdateAttackGraph(); if (grounded) { if (InputManager.AttackInput() && !InAttackStates()) { anim.SetTrigger(Buttons.ATTACK); } } else { if (InputManager.ButtonDown(Buttons.PUNCH)) { anim.SetTrigger(Buttons.PUNCH); if (!InAttackStates()) { anim.SetTrigger(Buttons.ATTACK); } } else if (InputManager.ButtonDown(Buttons.KICK) && !inMeteor) { anim.SetTrigger(Buttons.KICK); if (!InAttackStates()) { anim.SetTrigger(Buttons.ATTACK); } } } if (InputManager.ButtonDown(Buttons.SPECIAL) && InputManager.HasHorizontalInput() && (!frozen || justLeftWall) && Mathf.Abs(InputManager.VerticalInput()) < 0.7f) { if (unlocks.HasAbility(Ability.Dash)) { Dash(); } } else if (InputManager.ButtonDown(Buttons.SPECIAL) && InputManager.VerticalInput() < -0.2f && wall == null && !inMeteor) { if (!grounded) { if (unlocks.HasAbility(Ability.Meteor)) { MeteorSlam(); } } else { //Reflect(); } } else if (InputManager.ButtonDown(Buttons.SPECIAL) && canFlipKick && (wall == null) && !grounded && InputManager.VerticalInput() > 0.7f) { OrcaFlip(); } else if (InputManager.ButtonDown(Buttons.BLOCK) && !canParry && unlocks.HasAbility(Ability.Parry) && currentEnergy >= 1) { InterruptEverything(); anim.SetTrigger(Buttons.BLOCK); // i made the poor decision to track the timings with BlockBehaviour.cs } }
void Attack() { if (inCutscene || dead) { return; } if (!inCutscene) { anim.SetFloat("VerticalInput", InputManager.VerticalInput()); } if (!inCutscene && !forcedWalking) { anim.SetBool("SpecialHeld", InputManager.Button(Buttons.SPECIAL)); } else { anim.SetBool("SpecialHeld", false); } if (InputManager.ButtonDown(Buttons.ATTACK) && !inMeteor) { anim.SetTrigger(Buttons.ATTACK); } else if (InputManager.ButtonDown(Buttons.PUNCH)) { anim.SetTrigger(Buttons.PUNCH); // use one trigger to get to the attack state machine, because there are a bunch of transitions to it if (!InAttackStates()) { anim.SetTrigger(Buttons.ATTACK); } } else if (InputManager.ButtonDown(Buttons.KICK) && !inMeteor) { anim.SetTrigger(Buttons.KICK); if (!InAttackStates()) { anim.SetTrigger(Buttons.ATTACK); } } else if (InputManager.ButtonDown(Buttons.SPECIAL) && InputManager.HasHorizontalInput() && (!frozen || justLeftWall) && InputManager.VerticalInput() < 0.7f) { if (unlocks.HasAbility(Ability.Dash)) { Dash(); } } else if (!grounded && InputManager.Button(Buttons.SPECIAL) && InputManager.VerticalInput() < -0.2f && !supercruise && touchingWall == null && !inMeteor) { if (unlocks.HasAbility(Ability.Meteor)) { MeteorSlam(); } } else if (InputManager.Button(Buttons.SPECIAL) && canUpSlash && !supercruise && !touchingWall && !grounded && InputManager.VerticalInput() > 0.7f) { OrcaFlip(); } else if (InputManager.BlockInput() && !canParry && unlocks.HasAbility(Ability.Parry)) { InterruptEverything(); anim.SetTrigger(Buttons.BLOCK); } }
bool CanTarget() { return(!onPlayer || playerUnlocks.HasAbility(Ability.GunEyes)); }
void Attack() { if (inCutscene) { return; } if (!inCutscene) { anim.SetFloat("VerticalInput", InputManager.VerticalInput()); } if (!inCutscene && !forcedWalking) { anim.SetBool("SpecialHeld", InputManager.Button(Buttons.SPECIAL)); } else { anim.SetBool("SpecialHeld", false); } if (InputManager.ButtonDown(Buttons.ATTACK) && !inMeteor) { anim.SetTrigger(Buttons.ATTACK); } else if (InputManager.ButtonDown(Buttons.SPECIAL) && InputManager.HasHorizontalInput() && (!frozen || justLeftWall) && Mathf.Abs(InputManager.VerticalInput()) <= 0.2f) { if (unlocks.HasAbility(Ability.Dash)) { Dash(); } } else if (!grounded && InputManager.Button(Buttons.SPECIAL) && InputManager.VerticalInput() < -0.2f && !supercruise && touchingWall == null) { if (unlocks.HasAbility(Ability.Meteor)) { MeteorSlam(); } } else if (InputManager.Button(Buttons.SPECIAL) && canUpSlash && InputManager.VerticalInput() > 0.2f && !supercruise && !touchingWall && !grounded) { UpSlash(); } else if (InputManager.BlockInput() && !canParry && unlocks.HasAbility(Ability.Parry)) { anim.SetTrigger(Buttons.BLOCK); } }