public override void OnStartClient() { Debug.Log("OnStartClient Called!"); player = GameObject.Find("Local_Player"); if (player == null) { Debug.LogError("Local Player Not Detected!"); } PlayerUi = player.GetComponent <PlayerUi>(); if (PlayerUi == null) { Debug.LogError("Local Player Not Detected!"); } foreach (Canvas cv in GetComponentsInChildren <Canvas>()) { if (cv.gameObject != gameObject && cv.gameObject.name == "Canvas") { Debug.Log("I FOUND CANVAS!"); player_canvas = cv; } if (cv.gameObject != gameObject && cv.gameObject.name == "Canvas_Competition") { Debug.Log("I FOUND Competition CANVAS!"); player_competition_canvas = cv; } } }
void Start() { cam = GetComponentInChildren <Camera>(); aud = GetComponentInChildren <AudioListener>(); hm = GetComponentInChildren <Health_Manager>(); foreach (Canvas cv in gameObject.GetComponentsInChildren <Canvas>()) { print("cv Found! " + cv.gameObject.name); if (cv.gameObject != gameObject && cv.gameObject.name == "Canvas") { player_canvas = cv; } if (cv.gameObject != gameObject && cv.gameObject.name == "Canvas_Competition") { player_competition_canvas = cv; player_competition_canvas.enabled = false; } } netAnimator = GetComponent <NetworkAnimator>(); PlayerUi = GetComponent <PlayerUi>(); }
void Awake() { player = GameObject.FindGameObjectWithTag("Player"); PlayerUi = player.GetComponent <PlayerUi>(); }