Example #1
0
    public override void OnStartClient()
    {
        Debug.Log("OnStartClient Called!");
        player = GameObject.Find("Local_Player");
        if (player == null)
        {
            Debug.LogError("Local Player Not Detected!");
        }
        PlayerUi = player.GetComponent <PlayerUi>();
        if (PlayerUi == null)
        {
            Debug.LogError("Local Player Not Detected!");
        }
        foreach (Canvas cv in GetComponentsInChildren <Canvas>())
        {
            if (cv.gameObject != gameObject && cv.gameObject.name == "Canvas")
            {
                Debug.Log("I FOUND CANVAS!");
                player_canvas = cv;
            }

            if (cv.gameObject != gameObject && cv.gameObject.name == "Canvas_Competition")
            {
                Debug.Log("I FOUND Competition CANVAS!");
                player_competition_canvas = cv;
            }
        }
    }
Example #2
0
    void Start()
    {
        cam = GetComponentInChildren <Camera>();
        aud = GetComponentInChildren <AudioListener>();
        hm  = GetComponentInChildren <Health_Manager>();

        foreach (Canvas cv in gameObject.GetComponentsInChildren <Canvas>())
        {
            print("cv Found! " + cv.gameObject.name);
            if (cv.gameObject != gameObject && cv.gameObject.name == "Canvas")
            {
                player_canvas = cv;
            }

            if (cv.gameObject != gameObject && cv.gameObject.name == "Canvas_Competition")
            {
                player_competition_canvas         = cv;
                player_competition_canvas.enabled = false;
            }
        }
        netAnimator = GetComponent <NetworkAnimator>();
        PlayerUi    = GetComponent <PlayerUi>();
    }
Example #3
0
 void Awake()
 {
     player   = GameObject.FindGameObjectWithTag("Player");
     PlayerUi = player.GetComponent <PlayerUi>();
 }