Example #1
0
        static void Main(string[] args)
        {
            #region instantiates classes needed
            MainMenu       menu        = new MainMenu();
            SplashScreen   splash      = new SplashScreen();
            Win            isItWin     = new Win();
            GameBoard      game        = new GameBoard();
            GameLogic      logic       = new GameLogic();
            PlayerOne      playerOne   = new PlayerOne();
            PlayerTwo      playerTwo   = new PlayerTwo();
            AiPlayer       aiPlayer    = new AiPlayer();
            GameBackGround background  = new GameBackGround();
            WatchReplay    watch       = new WatchReplay();
            LeaderBoard    leaderBoard = new LeaderBoard();
            GameRules      rules       = new GameRules();
            #endregion



            splash.DrawSplashScreen();

            #region draws menu and allows user to exit, pick game mode or watch replay
            while (menu.MenuSel != 7)
            {
                menu.Menu(game.GameBg);

                switch (menu.MenuSel)
                {
                case 1:
                    Console.Clear();
                    Console.WriteLine("\n\n\n\n\n                                            you have selected a 1 player game");
                    //adds objects to array
                    background.Objects(game.GameBg);
                    //gets players names
                    playerOne.GetPlayerName();
                    aiPlayer.GetPlayerName();
                    //draws game board
                    game.Draw(game.GameBg, playerOne, aiPlayer);
                    Console.Clear();
                    //loops through logic until win not true
                    while (logic.Win != true)
                    {
                        logic.Logic(game.GameBg, playerOne, aiPlayer, watch);
                    }
                    //when logic is true draws win screen
                    if (logic.Win == true)
                    {
                        Console.Clear();
                        isItWin.Winner();
                    }
                    //add player score to leaderboard
                    if (playerOne.PlayerScore > playerTwo.PlayerScore)
                    {
                        string score = playerOne.PlayerScore + ": " + playerOne.PlayerName;
                        leaderBoard.Leaderboard.Add(score);
                    }
                    else if (playerTwo.PlayerScore > playerOne.PlayerScore)
                    {
                        string score = playerTwo.PlayerScore + ": " + playerTwo.PlayerName;
                        leaderBoard.Leaderboard.Add(score);
                    }
                    Console.Clear();
                    break;

                case 2:
                    Console.Clear();
                    Console.WriteLine("                                                     you have selected a 2 player game");
                    //adds objects to game B array
                    background.Objects(game.GameBg);
                    //gets playerone one
                    playerOne.GetPlayerName();
                    //gets player two name
                    playerTwo.GetPlayerName(playerOne);
                    Console.Clear();
                    while (logic.Win != true)
                    {
                        logic.Logic(game.GameBg, playerOne, playerTwo, watch);
                    }

                    if (logic.Win == true)
                    {
                        Console.Clear();
                        isItWin.Winner();
                    }
                    Console.Clear();
                    break;

                case 3:
                    Console.WriteLine("                                                    you have chosen to watch the replay of the last game");
                    //starts replay
                    watch.Replay(game, playerOne, playerTwo);
                    break;

                case 4:
                    leaderBoard.SortedLeaderboard();
                    break;

                case 5:
                    rules.DisplayRules();
                    Console.Clear();
                    break;

                case 6:
                    Console.WriteLine("                                                    you have chosen to quit");
                    Environment.Exit(0);
                    break;
                }
                #endregion
            }
        }