public static string GetPlayerTag(PlayerTurnOrder order) { switch (order) { case PlayerTurnOrder.First: return(Mods.Lua.LuaConstants.FirstPlayer); case PlayerTurnOrder.Second: return(Mods.Lua.LuaConstants.SecondPlayer); default: return(""); } }
private bool CheckHasPieces(string player) { PlayerTurnOrder turnOrder = LuaTranslator.GetPlayerFromLua(player); for (int p = 0; p < board.Pieces.Count; p++) { Piece piece = board.Pieces[p]; if (!piece.IsCaptured && piece.OwnerPlayer == turnOrder) { return(true); } } return(false); }
private bool CheckCanMove(string player) { PlayerTurnOrder turnOrder = LuaTranslator.GetPlayerFromLua(player); for (int p = 0; p < board.Pieces.Count; p++) { Piece piece = board.Pieces[p]; if (!piece.IsCaptured && piece.OwnerPlayer == turnOrder) { PieceTurnOptions luaOptions = CacheTurnOptions(p); if (CheckTurnOptionsHasAny(luaOptions)) { return(true); } } } return(false); }
private NetworkGameState CalculateStartingConditions() { Debug.LogError("Calculating start"); PlayerTurnOrder hostOrder = PlayerTurnOrder.Undecided; switch (lobby.OrderChoice) { case LobbyTurnOrderChoice.HostIsFirst: hostOrder = PlayerTurnOrder.First; break; case LobbyTurnOrderChoice.ClientIsFirst: hostOrder = PlayerTurnOrder.Second; break; default: { bool hostFirst = UnityEngine.Random.value < 0.5f; hostOrder = hostFirst ? PlayerTurnOrder.First : PlayerTurnOrder.Second; } break; } NetworkGameState gsc = new NetworkGameState() { hostPlayerOrder = hostOrder, turnNumber = 0, activePlayer = PlayerTurnOrder.First, turnState = TurnState.None, }; SetupBoard lBoard = new SetupBoard(); lBoard.Width = db.BoardDimensions.x; lBoard.Length = db.BoardDimensions.y; ScriptRuntimeException luaException; scripts.CallFunction(db.SetupFunction, lBoard, out luaException); if (luaException != null) { throw new BoardSetupException(string.Format("Board setup exception: exception in Lua code: {0}", luaException.DecoratedMessage)); } if (lBoard.NumPieces == 0) { throw new BoardSetupException("Board setup exception: No piece created"); } HashSet <IntVector2> takenPositions = new HashSet <IntVector2>(); bool anyPlayer1 = false; bool anyPlayer2 = false; List <NetworkGameStatePiece> pieceList = new List <NetworkGameStatePiece>(); for (int p = 1; p <= lBoard.NumPieces; p++) { SetupPiece lPiece = lBoard.GetPiece(p); IntVector2 pos = TranslatePosition(lPiece, p, takenPositions); PlayerTurnOrder player = TranslatePlayer(lPiece, p); switch (player) { case PlayerTurnOrder.First: anyPlayer1 = true; break; case PlayerTurnOrder.Second: anyPlayer2 = true; break; } int prototype = TranslatePrototype(lPiece, p); NetworkGameStatePiece piece = new NetworkGameStatePiece() { prototypeID = prototype, owner = player, position = pos, isCaptured = false, numberMovesTaken = 0, }; pieceList.Add(piece); } if (!anyPlayer1) { throw new BoardSetupException("Board setup exception: First player given no pieces"); } else if (!anyPlayer2) { throw new BoardSetupException("Board setup exception: Second player given no pieces"); } gsc.pieces = pieceList.ToArray(); return(gsc); }
public CheckCalcArgs(int kingIndex, IntVector2 testPosition, PlayerTurnOrder activePlayer) { this.kingIndex = kingIndex; this.testPosition = testPosition; this.activePlayer = activePlayer; }
protected override void OnPlayerAdded(ServerCharacterInfo toon) { base.OnPlayerAdded(toon); PlayerTurnOrder.Remove(toon.ID); PlayerTurnOrder.Add(toon.ID); }