void OnPlayerTurnEnd(PlayerTurnEndEvent e = null) { turn++; em.Dispatch(new NextTurnEvent { turn = turn }); Player player = getCurrentPlayer(); em.Dispatch(new PlayerTurnStartEvent { player = player }); }
private void turnEnd(Event ev) { PlayerTurnEndEvent playerTurnEndEvent = (PlayerTurnEndEvent)ev; bot.myTurnEnds(); }