Example #1
0
        public override void Spawn(Vector2 position, int level = 2000)
        {
            base.Spawn(position, level);

            TNPC.damage = 130;

            Moving = new PlayerTracker(this);
            Moving.Begin();

            ResetMovingMachine();

            ProjActing = new SpawnCreeper(this)
            {
                DeflectionAngle = Math.PI / 10
            };
            ProjActing.Begin();
        }