Example #1
0
    // Check who to disable/enable, then send it to the PlayerTools so that it doesn't have to calculate/check anything there
    public void CheckPlayer()
    {
        _currentTarget = _cameraFocus.target;
        // Disable current target
        _playerTools.ToggleMovement(_currentTarget);
        _playerTools.ToggleItemManip(_currentTarget);

        // Check who to focus on for the new target
        if (_currentTarget == target01)
        {
            _playerTools.TogglePlayerFocus(target02);
            uiJump.SetActive(false);
        }
        else
        {
            _playerTools.TogglePlayerFocus(target01);
            uiJump.SetActive(true);
        }

        _currentTarget = _cameraFocus.target;
        // Enable new target
        _playerTools.ToggleMovement(_currentTarget);
        _playerTools.ToggleItemManip(_currentTarget);
    }