private void InitializeAssemblies() { BoosterAssembly = new BoosterAssembly(this); HangarAssembly = new PlayerHangarAssembly(this); MovementAssembly = new PlayerMovementAssembly(this); DroneFormationAssembly = new PlayerDroneFormationAssembly(this); AttackAssembly = new PlayerAttackAssembly(this); SpecialItemsAssembly = new PlayerSpecialItemsAssembly(this); EffectsAssembly = new PlayerEffectsAssembly(this); AttackTraceAssembly = new AttackTraceAssembly(this); ZoneAssembly = new ZoneAssembly(this); PlayerTechAssembly = new PlayerTechAssembly(this); PlayerAbilityAssembly = new PlayerAbilityAssembly(this); PlayerGroupAssembly = new PlayerGroupAssembly(this); PlayerItemsAssembly = new PlayerItemsAssembly(this); BoosterAssembly.Multiply(BoosterType.DAMAGE, 1.6); BoosterAssembly.Multiply(BoosterType.DAMAGE, 2); BoosterAssembly.Multiply(BoosterType.SHIELD, 1.7); BoosterAssembly.Multiply(BoosterType.SPEED, 1.2); BoosterAssembly.Multiply(BoosterType.HITPOINTS, 1.2); BoosterAssembly.Multiply(BoosterType.HIT_RATE, 0.8); InitializeTimer(); }
public async void Refresh(bool wasKilled) { if (HangarAssembly.Hitpoints <= 0) { Die(); return; } HangarAssembly.Refresh(); Send( ClientConfiguration.UserSettings, PacketBuilder.UserKeyBindinsCommand(this), PacketBuilder.UIMenuBarsCommand(this), PacketBuilder.Slotbar.SlotBarsCommand(this) ); Send( new class_884(new List <class_503>() { new class_571(false, 1) }), PacketBuilder.Legacy("0|A|BKBB|0"), PacketBuilder.Legacy("0|A|BKS|0"), PacketBuilder.Legacy("0|A|BKB|0"), PacketBuilder.Legacy("0|A|BKPR|0"), PacketBuilder.Legacy("0|A|BKR|0"), PacketBuilder.Legacy("0|A|BKM|0"), PacketBuilder.Legacy("0|A|BK|0"), PacketBuilder.Legacy("0|A|JV|0"), PacketBuilder.Legacy("0|TR") ); Send( PacketBuilder.InitializeShipCommand(this), PacketBuilder.DroneCommand(this), PacketBuilder.ConfigurationCommand(this), PacketBuilder.SpeedChangeCommand(this), ZoneAssembly.ZoneCommand(), PacketBuilder.Legacy("0|8"), // login done PacketBuilder.Legacy("0|7|HS") ); await Task.Delay(750); Send(EffectsAssembly.EffectsCommand() .Concat(PlayerTechAssembly.EffectsCommand()) .Concat(PlayerAbilityAssembly.EffectsCommand())); TimerStart(); if (wasKilled) { EffectsAssembly.MakeInvincible(10000); } lock (_checkMinesInRange) { _renderedMines.Clear(); } lock (_checkPlayersInRange) { _renderedPlayers.Clear(); } SpacemapController.For(Account.CurrentHangar.MapID).Remove(this); SpacemapController.For(Account.CurrentHangar.MapID).Add(this); if (Locked != null) // just for the visuals { SendLockVisual(Locked); } }