private void UpdateTable()
        {
            foreach (var row in Rows)
            {
                Destroy(row);
            }

            if (table == null)
            {
                table = new PlayerTable();
            }
            table.UpdatePlayerInfo();
            var statistics = table.GameInfo;

            foreach (var element in statistics)
            {
                var tempRow = Instantiate(RowPrefab);
                tempRow.SetActive(true);
                tempRow.transform.parent = Content.transform;
                tempRow.transform.name   = name;
                tempRow.transform.GetChild(0).GetComponent <UnityEngine.UI.Text>().text = element.ID.ToString();
                tempRow.transform.GetChild(1).GetComponent <UnityEngine.UI.Text>().text = element.Date.ToString();
                tempRow.transform.GetChild(2).GetComponent <UnityEngine.UI.Text>().text = element.PlayerType;
                tempRow.transform.GetChild(3).GetComponent <UnityEngine.UI.Text>().text = element.GameType;
                tempRow.transform.GetChild(4).GetComponent <UnityEngine.UI.Text>().text = element.Score.ToString();
                Rows.Add(tempRow);
            }
        }