Example #1
0
        public void Btn_EatFlower()
        {
            PlayerStructure       playerStructure       = _playerState.GetActivePlayerStructure();
            InteractableComponent interactableComponent = playerStructure.GetInteractableComponent();

            this.IniciateSomeInteraction(EnumInteractableState.EatFlower, playerStructure, interactableComponent);
        }
Example #2
0
        public bool StartCombat(DamageDealerComponent damageDealer)
        {
            if (!_readyToCombat)
            {
                return(false);
            }

            PlayerStructure playerStructure = _playerState.GetActivePlayerStructure();

            InteractableComponent interactableComponent = playerStructure.GetInteractableComponent();

            if (interactableComponent is null)
            {
                return(false);
            }
            if (!interactableComponent.CheckIfCanAtack())
            {
                return(false);
            }

            damageDealer.event_AlertAttack.Invoke();
            interactableComponent.SetInteractableState(EnumInteractableState.Atack, this.GetInstanceID());

            // Go to the correct position to attack
            playerStructure.GetMovementMouseComponent().ObjectGoTo(this.transform.position, _colliderToStopMovement.GetInstanceID());

            return(true);
        }
Example #3
0
        public bool Interact()
        {
            PlayerStructure       playerStructure       = _playerState.GetActivePlayerStructure();
            InteractableComponent interactableComponent = playerStructure.GetInteractableComponent();

            if (interactableComponent is null)
            {
                return(false);
            }

            if (!interactableComponent.CanPlant && !interactableComponent.CanTakePlant && !interactableComponent.CanTakeSeed)
            {
                return(false);
            }

            ToggleInternalUIMenu();
            StartPlantingProccess(playerStructure, interactableComponent);

            return(true);
        }