IEnumerator LoginUser(string email, string password) { WWWForm form = new WWWForm(); form.AddField("email", email); form.AddField("password", password); webRequest = UnityWebRequest.Post($"{webService}/user/login", form); yield return(webRequest.SendWebRequest()); if (webRequest.isNetworkError) { Debug.Log("Error en la peticion"); } else { if (webRequest.responseCode == 200) { var json = JSON.Parse(webRequest.downloadHandler.text); PlayerStorage.SaveId(json["user"]["email"], json["user"]["_id"]); SceneManager.LoadScene("Main"); } else { Debug.Log("User o password incorrecto"); } } }