public PlayerStatusComponent(ref PlayerStatusComponent rhs) { status = rhs.status; maxMadness = rhs.maxMadness; moveSpeed = 1.0f; madnessWeight = 1.0f; searchingWeight = 1.0f; }
private void Update() { PlayerStatusComponent statusComp = Utility.entityMng.GetComponentData <PlayerStatusComponent>(Utility.playerEntity); SetGauge(statusComp.status.madness / statusComp.maxMadness); }