Example #1
0
    public static void savePlayerStatsSave(PlayerStats playerStats)
    {
        // collect save
        PlayerStatsSave save = new PlayerStatsSave();

        save.maxHp            = playerStats.maxHp;
        save.currHp           = playerStats.currHp;
        save.maxMp            = playerStats.maxMp;
        save.currMp           = playerStats.currMp;
        save.damageMultiplier = playerStats.damageMultiplier;
        save.hasDash          = playerStats.hasDash;
        save.hasDoubleJump    = playerStats.hasDoubleJump;
        save.hasWallJump      = playerStats.hasWallJump;
        save.hasMask          = playerStats.hasMask;
        save.hasWindMask      = playerStats.hasWindMask;

        // serialize to path
        BinaryFormatter bf   = new BinaryFormatter();
        FileStream      file = File.Create(Application.persistentDataPath + ABILITIES_FILE);

        bf.Serialize(file, save);
        file.Close();

        Debug.Log("abilities saved");
    }
Example #2
0
    private static string ROOMS_FILE     = "/rooms.save";     // track all room states

    public static PlayerStats loadPlayerStatsSave()
    {
        if (File.Exists(Application.persistentDataPath + ABILITIES_FILE))
        {
            BinaryFormatter bf   = new BinaryFormatter();
            FileStream      file = File.Open(Application.persistentDataPath + ABILITIES_FILE, FileMode.Open);
            PlayerStatsSave save = (PlayerStatsSave)bf.Deserialize(file);
            file.Close();

            PlayerStats playerStats = new PlayerStats();
            playerStats.maxHp            = save.maxHp;
            playerStats.currHp           = save.currHp;
            playerStats.maxMp            = save.maxMp;
            playerStats.currMp           = save.currMp;
            playerStats.damageMultiplier = save.damageMultiplier;
            playerStats.hasDash          = save.hasDash;
            playerStats.hasDoubleJump    = save.hasDoubleJump;
            playerStats.hasWallJump      = save.hasWallJump;
            playerStats.hasMask          = save.hasMask;
            playerStats.hasWindMask      = save.hasWindMask;

            Debug.Log("Game Loaded");
            return(playerStats);
        }
        else
        {
            Debug.Log("Failed to retrieve playerstats save");
            return(null);
        }
    }