public override void Hit(int damage, bool ignoreArmor, PlayerStats.DamageType type) { if (!CheatMenuPlusCtrl.Options.Player.GodMode) { base.Hit(damage, ignoreArmor, type); } }
public override void Hit(int damage, bool ignoreArmor, PlayerStats.DamageType type) { if (!CheatMenuComponent.GodMode) { base.Hit(damage, ignoreArmor, type); } }