static int OnRebound(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        PlayerState_Rebound obj = (PlayerState_Rebound)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Rebound");

        obj.OnRebound();
        return(0);
    }
Example #2
0
    public void OnRebound()
    {
        PlayerState_Rebound rebound = _owner.m_StateMachine.m_curState as PlayerState_Rebound;

        if (rebound == null)
        {
            return;
        }
        rebound.OnRebound();
    }