static int Update(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); PlayerState_FallLostBall obj = (PlayerState_FallLostBall)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_FallLostBall"); IM.Number arg0 = (IM.Number)LuaScriptMgr.GetNetObject(L, 2, typeof(IM.Number)); obj.Update(arg0); return(0); }
static int OnEnter(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); PlayerState_FallLostBall obj = (PlayerState_FallLostBall)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_FallLostBall"); PlayerState arg0 = (PlayerState)LuaScriptMgr.GetNetObject(L, 2, typeof(PlayerState)); obj.OnEnter(arg0); return(0); }
public void OnHipGrounded() { GameObject groundDownEffect = ResourceLoadManager.Instance.LoadPrefab("prefab/effect/GroundDown"); if (groundDownEffect != null) { GameObject goGroundDownEffect = GameObject.Instantiate(groundDownEffect) as GameObject; goGroundDownEffect.transform.position = (Vector3)_owner.position; goGroundDownEffect.GetComponent <ParticleSystem>().Play(); } PlayerState_FallLostBall lostBall = _owner.m_StateMachine.m_curState as PlayerState_FallLostBall; if (lostBall == null) { return; } lostBall.m_step = PlayerState_FallLostBall.Step.eHipGrounded; }
static int _CreatePlayerState_FallLostBall(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 2) { PlayerStateMachine arg0 = (PlayerStateMachine)LuaScriptMgr.GetNetObject(L, 1, typeof(PlayerStateMachine)); GameMatch arg1 = (GameMatch)LuaScriptMgr.GetNetObject(L, 2, typeof(GameMatch)); PlayerState_FallLostBall obj = new PlayerState_FallLostBall(arg0, arg1); LuaScriptMgr.PushObject(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: PlayerState_FallLostBall.New"); } return(0); }
static int set_m_step(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); PlayerState_FallLostBall obj = (PlayerState_FallLostBall)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name m_step"); } else { LuaDLL.luaL_error(L, "attempt to index m_step on a nil value"); } } obj.m_step = (PlayerState_FallLostBall.Step)LuaScriptMgr.GetNetObject(L, 3, typeof(PlayerState_FallLostBall.Step)); return(0); }