Example #1
0
        private void PlayerGameStateUpdate(PlayerStateUpdate state)
        {
            Logger.Debug("Sending Radio Update to Server");
            var sideInfo = _clientStateSingleton.PlayerGameState;

            if (state.CoalitionOnly)
            {
                SendToServer(new NetworkMessage
                {
                    Client = new SRClient
                    {
                        Coalition  = sideInfo.coalition,
                        Name       = _clientStateSingleton.LastSeenName,
                        ClientGuid = _guid
                    },
                    MsgType = NetworkMessage.MessageType.UPDATE
                });
            }
            else
            {
                SendToServer(new NetworkMessage
                {
                    Client = new SRClient
                    {
                        Coalition  = sideInfo.coalition,
                        Name       = _clientStateSingleton.LastSeenName,
                        ClientGuid = _guid,
                        GameState  = _clientStateSingleton.PlayerGameState
                    },
                    MsgType = NetworkMessage.MessageType.RADIO_UPDATE
                });
            }
        }
Example #2
0
        public TestPeer(Socket s) : base(s)
        {
            m_rand = new Random(s.GetHashCode());

            m_position = GetRandomTarget();

            m_psu = new PlayerStateUpdate()
            {
                Rot  = 0,
                Time = Environment.TickCount,
                VelX = 0,
                VelY = 0,
                X    = Compression.PositionToUShort(m_position.X),
                Y    = Compression.PositionToUShort(m_position.Y)
            };
        }
Example #3
0
        private void Handle_PlayerStateUpdate(PlayerStateUpdate psu)
        {
            if (m_lastAbility.State == AbilityState.Casting && (psu.X != m_compressedX || psu.Y != m_compressedY))
            {
                StopCasting();
            }

            Rotation     = psu.Rot;
            Position     = new Vector2(Compression.UShortToPosition(psu.X), Compression.UShortToPosition(psu.Y));
            Velocity     = new Vector2(Compression.ShortToVelocity(psu.VelX), Compression.ShortToVelocity(psu.VelY));
            TimeOnClient = psu.Time;
            TargetID     = psu.TargetID;

            m_compressedVelX = psu.VelX;
            m_compressedVelY = psu.VelY;
            m_compressedX    = psu.X;
            m_compressedY    = psu.Y;
        }