Example #1
0
 public PlayerStateFactory(PlayerStateMoving.Factory movingFactory, PlayerStateWaitingToStart.Factory waitingToStartFactory, PlayerStateDash.Factory dashFactory, PlayerStateDead.Factory deadFactory)
 {
     _movingFactory         = movingFactory;
     _waitingToStartFactory = waitingToStartFactory;
     _dashFactory           = dashFactory;
     _deadFactory           = deadFactory;
 }
Example #2
0
 public PlayerStateFactory(
     PlayerStateDead.Factory deadFactory,
     PlayerStateMoving.Factory movingFactory)
 {
     _movingFactory = movingFactory;
     _deadFactory   = deadFactory;
 }