protected override void OnAwake() { user = transform.parent.GetComponent <BasePlayer> (); userState = transform.parent.GetComponent <PlayerStateModule> (); anim = GetComponent <MeshRenderer> (); // Debug.LogError ("EQUIPMENT SETUP"); currentState = EquipmentActions.Idle; }
public override bool TakeDamage(DamageInfo info) { RagdollBone closestRagdollBone = this.GetClosestRagdollBone(info.m_Position); if (closestRagdollBone) { info.m_Damage *= closestRagdollBone.GetDamageMultiplier(false); } this.m_LastDamageInfo = info; bool flag = base.TakeDamage(info); if (flag && info.m_Damager && info.m_Damager.GetComponent <ReplicatedLogicalPlayer>()) { PlayerStateModule.Get().OnGiveDamageToAI(this, info); } return(flag); }
protected override void OnAwake() { user = transform.parent.GetComponent<BasePlayer> (); userState = transform.parent.GetComponent<PlayerStateModule> (); anim = GetComponent<MeshRenderer> (); // Debug.LogError ("EQUIPMENT SETUP"); currentState = EquipmentActions.Idle; }
public override bool CanTrigger() { return((this.m_Trap || PlayerStateModule.Get().m_State != PlayerStateModule.State.Combat) && !ReplicatedPlayerTriggerHelper.IsTriggerExecutedByOtherPlayer(this) && base.CanTrigger()); }
public override bool ShowAdditionalInfo() { return(PlayerStateModule.Get().m_State == PlayerStateModule.State.Combat); }
public override bool CanExecuteActions() { return(base.enabled && base.CanExecuteActions() && PlayerStateModule.Get().m_State != PlayerStateModule.State.Combat); }