void FirstPlayerHandTypeChangeCallBack(int NewHandType) { FirstPlayerHandTypeInt = NewHandType; switch (FirstPlayerHandTypeInt) { case 1: FirstPlayerHandType = PlayerStateHolder.PlayerHandEnum.LeftHand; break; case 2: FirstPlayerHandType = PlayerStateHolder.PlayerHandEnum.RightHand; break; } }
void Start() { switch (FirstPlayerHandTypeInt) { case 1: FirstPlayerHandType = PlayerStateHolder.PlayerHandEnum.LeftHand; break; case 2: FirstPlayerHandType = PlayerStateHolder.PlayerHandEnum.RightHand; break; } switch (SecondPlayerHandTypeInt) { case 1: SecondPlayerHandType = PlayerStateHolder.PlayerHandEnum.LeftHand; break; case 2: SecondPlayerHandType = PlayerStateHolder.PlayerHandEnum.RightHand; break; } if (isLocalPlayer) { gameObject.AddComponent <ColorPickerScript> (); gameObject.GetComponent <ColorPickerScript> ().ColorPickerMode = ColorPickerScript.ColorPickerModeEnum.FromPlayerPrefs; gameObject.GetComponent <ColorPickerScript> ().ModelParent = ModelParent.gameObject; switch (PlayerStateHolder.PlayerType) { case PlayerStateHolder.PlayerEnum.FirstPlayer: FirstPlayerHandType = PlayerStateHolder.PlayerHand; switch (FirstPlayerHandType) { case PlayerStateHolder.PlayerHandEnum.LeftHand: FirstPlayerHandTypeInt = 1; break; case PlayerStateHolder.PlayerHandEnum.RightHand: FirstPlayerHandTypeInt = 2; break; } break; case PlayerStateHolder.PlayerEnum.SecondPlayer: SecondPlayerHandType = PlayerStateHolder.PlayerHand; switch (SecondPlayerHandType) { case PlayerStateHolder.PlayerHandEnum.LeftHand: SecondPlayerHandTypeInt = 1; break; case PlayerStateHolder.PlayerHandEnum.RightHand: SecondPlayerHandTypeInt = 2; break; } break; } } ControllerDataCollectorInstance = (MPControllerDataCollector)GameObject.FindObjectOfType(typeof(MPControllerDataCollector)); FirstPlayerInstantPos = GameObject.Find("FirstPlayerInstantPos").transform; SecondPlayerInstantPos = GameObject.Find("SecondPlayerInstantPos").transform; if (PlayerStateHolder.PlayerType == PlayerStateHolder.PlayerEnum.FirstPlayer) { if (isLocalPlayer) { transform.position = FirstPlayerInstantPos.position; transform.localRotation = FirstPlayerInstantPos.localRotation; GameObject Obj; switch (FirstPlayerHandType) { case PlayerStateHolder.PlayerHandEnum.LeftHand: Obj = Instantiate(LeftHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; case PlayerStateHolder.PlayerHandEnum.RightHand: Obj = Instantiate(RightHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; default: Obj = Instantiate(RightHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; } } else { transform.position = SecondPlayerInstantPos.position; transform.localRotation = SecondPlayerInstantPos.localRotation; GameObject Obj; switch (SecondPlayerHandType) { case PlayerStateHolder.PlayerHandEnum.LeftHand: Obj = Instantiate(LeftHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType == PlayerStateHolder.PlayerEnum.FirstPlayer ? PlayerStateHolder.PlayerEnum.SecondPlayer : PlayerStateHolder.PlayerEnum.FirstPlayer; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; case PlayerStateHolder.PlayerHandEnum.RightHand: Obj = Instantiate(RightHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType == PlayerStateHolder.PlayerEnum.FirstPlayer ? PlayerStateHolder.PlayerEnum.SecondPlayer : PlayerStateHolder.PlayerEnum.FirstPlayer; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; default: Obj = Instantiate(RightHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType == PlayerStateHolder.PlayerEnum.FirstPlayer ? PlayerStateHolder.PlayerEnum.SecondPlayer : PlayerStateHolder.PlayerEnum.FirstPlayer; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; } } } else if (PlayerStateHolder.PlayerType == PlayerStateHolder.PlayerEnum.SecondPlayer) { if (isLocalPlayer) { transform.position = SecondPlayerInstantPos.position; transform.localRotation = SecondPlayerInstantPos.localRotation; GameObject Obj; switch (SecondPlayerHandType) { case PlayerStateHolder.PlayerHandEnum.LeftHand: Obj = Instantiate(LeftHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; case PlayerStateHolder.PlayerHandEnum.RightHand: Obj = Instantiate(RightHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; default: Obj = Instantiate(RightHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; } } else { transform.position = FirstPlayerInstantPos.position; transform.localRotation = FirstPlayerInstantPos.localRotation; GameObject Obj; switch (FirstPlayerHandType) { case PlayerStateHolder.PlayerHandEnum.LeftHand: Obj = Instantiate(LeftHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType == PlayerStateHolder.PlayerEnum.FirstPlayer ? PlayerStateHolder.PlayerEnum.SecondPlayer : PlayerStateHolder.PlayerEnum.FirstPlayer; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; case PlayerStateHolder.PlayerHandEnum.RightHand: Obj = Instantiate(RightHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType == PlayerStateHolder.PlayerEnum.FirstPlayer ? PlayerStateHolder.PlayerEnum.SecondPlayer : PlayerStateHolder.PlayerEnum.FirstPlayer; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; default: Obj = Instantiate(RightHand) as GameObject; if (ControllerDataCollectorInstance != null) { Obj.AddComponent <MPConrollerStateApplier> (); Obj.GetComponent <MPConrollerStateApplier> ().ControllerDataCollectorInstance = ControllerDataCollectorInstance; Obj.GetComponent <MPConrollerStateApplier> ().PlayerType = PlayerStateHolder.PlayerType == PlayerStateHolder.PlayerEnum.FirstPlayer ? PlayerStateHolder.PlayerEnum.SecondPlayer : PlayerStateHolder.PlayerEnum.FirstPlayer; } Obj.transform.parent = ModelParent; Obj.transform.localPosition = Vector3.zero; Obj.transform.localRotation = Quaternion.identity; Obj.transform.localScale = Vector3.one; break; } } } }