public void DisplayNextSentence()
    {
        FindObjectOfType <HintManager>().EndDialogue();
        if (counter == questionListSize - 1)
        {
            SceneManager.LoadScene("CongratScene 1");
        }
        if (questions.Count == 0)
        {
            PlayerStartDialogue dialogue = controller.GetComponent <PlayerStartDialogue>();
            dialogue.NextQuestion(counter);
            return;
        }
        string sentence = questions.Dequeue();

        StopAllCoroutines();
        StartCoroutine(TypeSentence(sentence));
    }
    private void Update()
    {
        PlayerStartDialogue player = controller.GetComponent <PlayerStartDialogue>();

        questionListSize = player.questionlist.Count;
    }