public void DisplayNextSentence() { FindObjectOfType <HintManager>().EndDialogue(); if (counter == questionListSize - 1) { SceneManager.LoadScene("CongratScene 1"); } if (questions.Count == 0) { PlayerStartDialogue dialogue = controller.GetComponent <PlayerStartDialogue>(); dialogue.NextQuestion(counter); return; } string sentence = questions.Dequeue(); StopAllCoroutines(); StartCoroutine(TypeSentence(sentence)); }
private void Update() { PlayerStartDialogue player = controller.GetComponent <PlayerStartDialogue>(); questionListSize = player.questionlist.Count; }