Example #1
0
 private void movementModifier(bool running, Vector2 inputDir)
 {
     if (running && playerStamina.HasStamina() && inputDir[1] > 0)
     {
         playerStamina.LoseStamina();
     }
     if (!running)
     {
         playerStamina.RecoverStamina();
     }
 }