public void MoveLeft()
    {
        swimAudio.Play();

        short directionValue = -1;

        SetDashParticleDirection(directionValue * -1, directionValue);

        RemoveVelocity();

        h_value = directionValue * mov_boost_value;

        SetBubblesPosition(new Vector3(1, 0, 1), 0, 3);

        ChangeDashParticlePositionRotation(new Vector2(h_value, v_value));

        bubblesParticle.Play();

        //Is moving right
        if (!playerSpritesManager.IsMovingLeft())
        {
            playerSpritesManager.FlipSprites_X();
        }
    }