void Start() { wepControl = GameObject.Find("Player").GetComponent <PlayerWepControl> (); spellControl = GameObject.Find("Player").GetComponent <PlayerSpellControl> (); mover = GameObject.Find("Player").GetComponent <PlayerMove> (); wepSize = GameObject.Find("Player").GetComponent <WeaponSize> (); mouseLook = GameObject.Find("Player").GetComponentInChildren <SimpleSmoothMouseLook> (); bladeRenderer = GameObject.Find("Player").transform.Find("CharacterHead").Find("RightWep").Find("RightWepBlade").GetComponent <Renderer>(); handleRenderer = GameObject.Find("Player").transform.Find("CharacterHead").Find("RightWep").Find("RightWepHandle").GetComponent <Renderer>(); headSlider = transform.Find("HeadSizeSlider").GetComponent <Slider> (); handleSlider = transform.Find("HandleSizeSlider").GetComponent <Slider> (); typeDrop = transform.Find("TypeDropdown").GetComponent <Dropdown> (); statText = transform.Find("StatIndicator").GetComponent <Text> (); Transform colorStuff = transform.Find("ColorCustomizers"); bladeRedSlider = colorStuff.Find("BladeRedSlider").GetComponent <Slider>(); bladeGreenSlider = colorStuff.Find("BladeGreenSlider").GetComponent <Slider>(); bladeBlueSlider = colorStuff.Find("BladeBlueSlider").GetComponent <Slider>(); bladeColorImage = colorStuff.Find("BladeColorImage").GetComponent <Image>(); handleRedSlider = colorStuff.Find("HandleRedSlider").GetComponent <Slider>(); handleGreenSlider = colorStuff.Find("HandleGreenSlider").GetComponent <Slider>(); handleBlueSlider = colorStuff.Find("HandleBlueSlider").GetComponent <Slider>(); handleColorImage = colorStuff.Find("HandleColorImage").GetComponent <Image>(); }
void Start() { Transform sliders = transform.Find ("Sliders"); armor = GameObject.Find ("Player").GetComponent<CharacterStats> ().armor; wepControl = GameObject.Find ("Player").GetComponent<PlayerWepControl> (); spellControl = GameObject.Find ("Player").GetComponent<PlayerSpellControl> (); mover = GameObject.Find ("Player").GetComponent<PlayerMove> (); mouseLook = GameObject.Find ("Player").GetComponentInChildren<SimpleSmoothMouseLook> (); playerRenderer = GameObject.Find ("Player").transform.Find ("Graphics").GetComponent<Renderer> (); maxHealthSlider = sliders.Find ("MaxHealthSlider").GetComponent<Slider> (); healthRegenSlider = sliders.Find ("HealthRegenSlider").GetComponent<Slider> (); damageReductionSlider = sliders.Find ("DamageReductionSlider").GetComponent<Slider> (); maxManaSlider = sliders.Find ("MaxManaSlider").GetComponent<Slider> (); manaRegenSlider = sliders.Find ("ManaRegenSlider").GetComponent<Slider> (); damageSlider = sliders.Find ("DamageSlider").GetComponent<Slider> (); attackTimeSlider = sliders.Find ("AttackTimeSlider").GetComponent<Slider> (); knockbackSlider = sliders.Find ("KnockbackSlider").GetComponent<Slider> (); speedSlider = sliders.Find ("SpeedSlider").GetComponent<Slider> (); jumpSpeedSlider = sliders.Find ("JumpSpeedSlider").GetComponent<Slider> (); redSlider = transform.Find ("ColorCustomizers").Find ("RedSlider").GetComponent<Slider> (); greenSlider = transform.Find ("ColorCustomizers").Find ("GreenSlider").GetComponent<Slider> (); blueSlider = transform.Find ("ColorCustomizers").Find ("BlueSlider").GetComponent<Slider> (); colorImage = transform.Find ("ColorCustomizers").Find ("ColorImage").GetComponent<Image> (); pointsLeftTxt = transform.Find ("PointsLeft").GetComponent<Text>(); }
void Start() { Transform sliders = transform.Find("Sliders"); armor = GameObject.Find("Player").GetComponent <CharacterStats> ().armor; wepControl = GameObject.Find("Player").GetComponent <PlayerWepControl> (); spellControl = GameObject.Find("Player").GetComponent <PlayerSpellControl> (); mover = GameObject.Find("Player").GetComponent <PlayerMove> (); mouseLook = GameObject.Find("Player").GetComponentInChildren <SimpleSmoothMouseLook> (); playerRenderer = GameObject.Find("Player").transform.Find("Graphics").GetComponent <Renderer> (); maxHealthSlider = sliders.Find("MaxHealthSlider").GetComponent <Slider> (); healthRegenSlider = sliders.Find("HealthRegenSlider").GetComponent <Slider> (); damageReductionSlider = sliders.Find("DamageReductionSlider").GetComponent <Slider> (); maxManaSlider = sliders.Find("MaxManaSlider").GetComponent <Slider> (); manaRegenSlider = sliders.Find("ManaRegenSlider").GetComponent <Slider> (); damageSlider = sliders.Find("DamageSlider").GetComponent <Slider> (); attackTimeSlider = sliders.Find("AttackTimeSlider").GetComponent <Slider> (); knockbackSlider = sliders.Find("KnockbackSlider").GetComponent <Slider> (); speedSlider = sliders.Find("SpeedSlider").GetComponent <Slider> (); jumpSpeedSlider = sliders.Find("JumpSpeedSlider").GetComponent <Slider> (); redSlider = transform.Find("ColorCustomizers").Find("RedSlider").GetComponent <Slider> (); greenSlider = transform.Find("ColorCustomizers").Find("GreenSlider").GetComponent <Slider> (); blueSlider = transform.Find("ColorCustomizers").Find("BlueSlider").GetComponent <Slider> (); colorImage = transform.Find("ColorCustomizers").Find("ColorImage").GetComponent <Image> (); pointsLeftTxt = transform.Find("PointsLeft").GetComponent <Text>(); }
void Start() { wepControl = GameObject.Find ("Player").GetComponent<PlayerWepControl> (); spellControl = GameObject.Find ("Player").GetComponent<PlayerSpellControl> (); mover = GameObject.Find ("Player").GetComponent<PlayerMove> (); wepSize = GameObject.Find ("Player").GetComponent<WeaponSize> (); mouseLook = GameObject.Find ("Player").GetComponentInChildren<SimpleSmoothMouseLook> (); bladeRenderer = GameObject.Find ("Player").transform.Find ("CharacterHead").Find ("RightWep").Find ("RightWepBlade").GetComponent<Renderer>(); handleRenderer = GameObject.Find ("Player").transform.Find ("CharacterHead").Find ("RightWep").Find ("RightWepHandle").GetComponent<Renderer>(); headSlider = transform.Find ("HeadSizeSlider").GetComponent<Slider> (); handleSlider = transform.Find ("HandleSizeSlider").GetComponent<Slider> (); typeDrop = transform.Find ("TypeDropdown").GetComponent<Dropdown> (); statText = transform.Find ("StatIndicator").GetComponent<Text> (); Transform colorStuff = transform.Find ("ColorCustomizers"); bladeRedSlider = colorStuff.Find ("BladeRedSlider").GetComponent<Slider>(); bladeGreenSlider = colorStuff.Find ("BladeGreenSlider").GetComponent<Slider>(); bladeBlueSlider = colorStuff.Find ("BladeBlueSlider").GetComponent<Slider>(); bladeColorImage = colorStuff.Find ("BladeColorImage").GetComponent<Image>(); handleRedSlider = colorStuff.Find ("HandleRedSlider").GetComponent<Slider>(); handleGreenSlider = colorStuff.Find ("HandleGreenSlider").GetComponent<Slider>(); handleBlueSlider = colorStuff.Find ("HandleBlueSlider").GetComponent<Slider>(); handleColorImage = colorStuff.Find ("HandleColorImage").GetComponent<Image>(); }
void Start() { spell = GameObject.Find("Player").GetComponent <CharacterSpellControl> ().spell; wepControl = GameObject.Find("Player").GetComponent <PlayerWepControl> (); spellControl = GameObject.Find("Player").GetComponent <PlayerSpellControl> (); mover = GameObject.Find("Player").GetComponent <PlayerMove> (); mouseLook = GameObject.Find("Player").GetComponentInChildren <SimpleSmoothMouseLook> (); //Parent elements for easy enabling/disabling effectSliders = transform.Find("EffectSliders"); effectLabels = transform.Find("EffectLabels"); projectileSliders = transform.Find("ProjectileSliders"); projectileLabels = transform.Find("ProjectileLabels"); projectileCheckboxes = transform.Find("ProjectileCheckboxes"); //Effect Sliders maxHealthSlider = effectSliders.Find("MaxHealthSlider").GetComponent <Slider> (); healthRegenSlider = effectSliders.Find("HealthRegenSlider").GetComponent <Slider> (); damageReductionSlider = effectSliders.Find("DamageReductionSlider").GetComponent <Slider> (); maxManaSlider = effectSliders.Find("MaxManaSlider").GetComponent <Slider> (); manaRegenSlider = effectSliders.Find("ManaRegenSlider").GetComponent <Slider> (); damageSlider = effectSliders.Find("DamageSlider").GetComponent <Slider> (); attackTimeSlider = effectSliders.Find("AttackTimeSlider").GetComponent <Slider> (); knockbackSlider = effectSliders.Find("KnockbackSlider").GetComponent <Slider> (); speedSlider = effectSliders.Find("SpeedSlider").GetComponent <Slider> (); jumpSpeedSlider = effectSliders.Find("JumpSpeedSlider").GetComponent <Slider> (); instantDamageSlider = effectSliders.Find("InstantDamageSlider").GetComponent <Slider> (); instantKnockbackSlider = effectSliders.Find("InstantKnockbackSlider").GetComponent <Slider> (); durationSlider = effectSliders.Find("DurationSlider").GetComponent <Slider> (); //Effect Labels durationLabel = effectLabels.Find("DurationLabel").GetComponent <Text> (); //Projectile Sliders projectileSpeedSlider = projectileSliders.Find("ProjectileSpeedSlider").GetComponent <Slider>(); radiusSlider = projectileSliders.Find("RadiusSlider").GetComponent <Slider> (); lifetimeSlider = projectileSliders.Find("LifetimeSlider").GetComponent <Slider> (); sizeSlider = projectileSliders.Find("SizeSlider").GetComponent <Slider> (); redSlider = projectileSliders.Find("RedSlider").GetComponent <Slider> (); greenSlider = projectileSliders.Find("GreenSlider").GetComponent <Slider> (); blueSlider = projectileSliders.Find("BlueSlider").GetComponent <Slider> (); //Projectile Checkboxes targetToggle = projectileCheckboxes.Find("TargetsEnemies").GetComponent <Toggle> (); self = projectileCheckboxes.Find("Self").GetComponent <Toggle> (); affectedByGravity = projectileCheckboxes.Find("Gravity").GetComponent <Toggle> (); AoE = projectileCheckboxes.Find("AoE").GetComponent <Toggle> (); //Projectile Labels (and an image) lifetimeLabel = projectileLabels.Find("LifetimeLabel").GetComponent <Text>(); colorImage = projectileLabels.Find("ColorImage").GetComponent <Image> (); //Cost is its own thing, not parented to anything. It always shows up costLabel = transform.Find("CostLabel").GetComponent <Text> (); //Activate one of the menus so we don't get overlap ActivateEffectsMenu(); }
void Start() { rightWep = transform.Find("CharacterHead").Find("RightWep").gameObject; leftSpell = transform.Find("CharacterHead").Find("LeftSpell").gameObject; wepControl = GetComponent <PlayerWepControl> (); spellControl = GetComponent <PlayerSpellControl> (); playerBuild = GetComponentInChildren <PlayerBuild> (); blockText = GameObject.Find("BlockText"); WeaponMode(); }
void Start() { rightWep = transform.Find ("CharacterHead").Find ("RightWep").gameObject; leftSpell = transform.Find ("CharacterHead").Find ("LeftSpell").gameObject; wepControl = GetComponent<PlayerWepControl> (); spellControl = GetComponent<PlayerSpellControl> (); playerBuild = GetComponentInChildren<PlayerBuild> (); blockText = GameObject.Find ("BlockText"); WeaponMode (); }
void Start() { charHead = transform.Find("CharacterHead"); wepCustomizerPanel = GameObject.Find("WeaponCustomizerPanel"); wepCustomizerPanel.SetActive(false); armorCustomizerPanel = GameObject.Find("ArmorCustomizerPanel"); armorCustomizerPanel.SetActive(false); spellCustomizerPanel = GameObject.Find("SpellCustomizerPanel"); spellCustomizerPanel.SetActive(false); mover = GetComponent <PlayerMove> (); mouseLook = GetComponentInChildren <SimpleSmoothMouseLook> (); wepControl = GetComponent <PlayerWepControl> (); spellControl = GetComponent <PlayerSpellControl> (); state = GameObject.Find("GameLogicScripts").GetComponent <GameState> (); }
void Start() { charHead = transform.Find ("CharacterHead"); wepCustomizerPanel = GameObject.Find ("WeaponCustomizerPanel"); wepCustomizerPanel.SetActive (false); armorCustomizerPanel = GameObject.Find ("ArmorCustomizerPanel"); armorCustomizerPanel.SetActive (false); spellCustomizerPanel = GameObject.Find ("SpellCustomizerPanel"); spellCustomizerPanel.SetActive (false); mover = GetComponent<PlayerMove> (); mouseLook = GetComponentInChildren<SimpleSmoothMouseLook> (); wepControl = GetComponent<PlayerWepControl> (); spellControl = GetComponent<PlayerSpellControl> (); state = GameObject.Find ("GameLogicScripts").GetComponent<GameState> (); }
void Start() { spell = GameObject.Find ("Player").GetComponent<CharacterSpellControl> ().spell; wepControl = GameObject.Find ("Player").GetComponent<PlayerWepControl> (); spellControl = GameObject.Find ("Player").GetComponent<PlayerSpellControl> (); mover = GameObject.Find ("Player").GetComponent<PlayerMove> (); mouseLook = GameObject.Find ("Player").GetComponentInChildren<SimpleSmoothMouseLook> (); //Parent elements for easy enabling/disabling effectSliders = transform.Find("EffectSliders"); effectLabels = transform.Find ("EffectLabels"); projectileSliders = transform.Find ("ProjectileSliders"); projectileLabels = transform.Find ("ProjectileLabels"); projectileCheckboxes = transform.Find ("ProjectileCheckboxes"); //Effect Sliders maxHealthSlider = effectSliders.Find ("MaxHealthSlider").GetComponent<Slider> (); healthRegenSlider = effectSliders.Find ("HealthRegenSlider").GetComponent<Slider> (); damageReductionSlider = effectSliders.Find ("DamageReductionSlider").GetComponent<Slider> (); maxManaSlider = effectSliders.Find ("MaxManaSlider").GetComponent<Slider> (); manaRegenSlider = effectSliders.Find ("ManaRegenSlider").GetComponent<Slider> (); damageSlider = effectSliders.Find ("DamageSlider").GetComponent<Slider> (); attackTimeSlider = effectSliders.Find ("AttackTimeSlider").GetComponent<Slider> (); knockbackSlider = effectSliders.Find ("KnockbackSlider").GetComponent<Slider> (); speedSlider = effectSliders.Find ("SpeedSlider").GetComponent<Slider> (); jumpSpeedSlider = effectSliders.Find ("JumpSpeedSlider").GetComponent<Slider> (); instantDamageSlider = effectSliders.Find ("InstantDamageSlider").GetComponent<Slider> (); instantKnockbackSlider = effectSliders.Find ("InstantKnockbackSlider").GetComponent<Slider> (); durationSlider = effectSliders.Find ("DurationSlider").GetComponent<Slider> (); //Effect Labels durationLabel = effectLabels.Find ("DurationLabel").GetComponent<Text> (); //Projectile Sliders projectileSpeedSlider = projectileSliders.Find ("ProjectileSpeedSlider").GetComponent<Slider>(); radiusSlider = projectileSliders.Find ("RadiusSlider").GetComponent<Slider> (); lifetimeSlider = projectileSliders.Find ("LifetimeSlider").GetComponent<Slider> (); sizeSlider = projectileSliders.Find ("SizeSlider").GetComponent<Slider> (); redSlider = projectileSliders.Find ("RedSlider").GetComponent<Slider> (); greenSlider = projectileSliders.Find ("GreenSlider").GetComponent<Slider> (); blueSlider = projectileSliders.Find ("BlueSlider").GetComponent<Slider> (); //Projectile Checkboxes targetToggle = projectileCheckboxes.Find ("TargetsEnemies").GetComponent<Toggle> (); self = projectileCheckboxes.Find ("Self").GetComponent<Toggle> (); affectedByGravity = projectileCheckboxes.Find ("Gravity").GetComponent<Toggle> (); AoE = projectileCheckboxes.Find ("AoE").GetComponent<Toggle> (); //Projectile Labels (and an image) lifetimeLabel = projectileLabels.Find("LifetimeLabel").GetComponent<Text>(); colorImage = projectileLabels.Find ("ColorImage").GetComponent<Image> (); //Cost is its own thing, not parented to anything. It always shows up costLabel = transform.Find ("CostLabel").GetComponent<Text> (); //Activate one of the menus so we don't get overlap ActivateEffectsMenu (); }