// Use this for initialization
    void Start()
    {
        //DontDestroyOnLoad (this);

        /*if(playerInstance == null){
         *      playerInstance = this;
         * }
         * else if(!dead){
         *      DestroyObject (gameObject);
         * }
         */

        //spawnPos.SetSpawn(new Vector3 (-41, 52, 0));

        transform.position = spawnPos.getSpawn();

        rb2d = gameObject.GetComponent <Rigidbody2D>();
        anim = gameObject.GetComponent <Animator>();
        DeathUI.SetActive(false);
        audioPlayer  = GetComponent <AudioSource> ();
        gravityStore = rb2d.gravityScale;
        //monkey = gameObject.Find("Monkey");
    }