void Start()
 {
     tileOn             = PlayerSoundsManager.Track.Grass;
     playerSoundManager = PlayerSoundsManager.Instance;
     renderer           = GetComponent <SpriteRenderer>();
     UpdateHealthBar();
 }
 public void ChangeTileOn(PlayerSoundsManager.Track tile)
 {
     prevTileOn = tileOn;
     tileOn     = tile;
     PlayerSoundsManager.Instance.SetTrack(tileOn);
 }