Example #1
0
        protected override void RunLogical(long elapsedTime)
        {
            GenerateSuperCell();

            lock (locker)
            {
                double ets = elapsedTime / 1000.0f;
                player.Move(ets);
                foreach (var sk in aiSnakes)
                {
                    sk.Move(ets);
                }
            }

            var boundCollision = CheckBoundCollision();
            var selfCollision  = CheckSelfCollision();
            var pairCollision  = CheckPlayerCollision();
            var scCollision    = CheckSuperCellCollision();

            lock (locker)
            {
                // Applay bound collision
                foreach (var col in boundCollision)
                {
                    if (!col.Item1.Status.HasFlag(SnakeStatus.Stunned) &&
                        !col.Item1.Status.HasFlag(SnakeStatus.AfterStunned))
                    {
                        col.Item1.Status |= SnakeStatus.Stunned;
                    }
                    col.Item1.Rebound(col.Item2.Position, col.Item2.Normal);
                }
                // Apply self collision
                foreach (var col in selfCollision)
                {
                    col.Key.Status |= SnakeStatus.Stunned;
                }
                // Apply pair collision
                Fracture(pairCollision);
                // Apply eat super cell
                scCollision.Shuffle();
                foreach (var col in scCollision)
                {
                    if (!col.Status.HasFlag(SnakeStatus.Stunned))
                    {
                        col.Status |= SnakeStatus.Super;
                        col.Lengthen(20);
                        break;
                    }
                }
            }
        }