public void PickDecoration(PlayerSlot ps)
 {
     if (ps.StreamerPickDecoration())
     {
         currentPS = ps;
         //Cursor.visible = false;
         screenPosition = cam.WorldToScreenPoint(ps.decoration.transform.position);
         offset         = ps.decoration.transform.position -
                          cam.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y,
                                                             screenPosition.z));
         isHoldingDecoration = true;
     }
 }