public override void OnUpdate(float delta) { base.OnUpdate(delta); m_PerceptronTarget.OnUpdata(); if (m_IPerceptronTarget.GetOwner().IsMain()) { //武器&准星循环 WeaponAndCrossSight weapon = m_SkillProxy.GetCurrentWeaponAndCrossSight(); if (weapon != null) { weapon.OnUpdate(delta); } } }
/// <summary> /// 获取当前,武器&准星 /// </summary> /// <returns></returns> public WeaponAndCrossSight GetCurrWeaponAndCrossSight() { return(m_SkillProxy.GetCurrentWeaponAndCrossSight()); }