public override void OnUpdate(float delta)
    {
        base.OnUpdate(delta);

        m_PerceptronTarget.OnUpdata();

        if (m_IPerceptronTarget.GetOwner().IsMain())
        {
            //武器&准星循环
            WeaponAndCrossSight weapon = m_SkillProxy.GetCurrentWeaponAndCrossSight();
            if (weapon != null)
            {
                weapon.OnUpdate(delta);
            }
        }
    }
 /// <summary>
 /// 获取当前,武器&准星
 /// </summary>
 /// <returns></returns>
 public WeaponAndCrossSight GetCurrWeaponAndCrossSight()
 {
     return(m_SkillProxy.GetCurrentWeaponAndCrossSight());
 }