public void Construct(PlayerSignals.Hit.Trigger hitTrigger) { _hitTrigger = hitTrigger; }
public void Construct(PlayerSignals.Hit.Trigger hitTrigger) { _hitTrigger = hitTrigger; }
public void Construct(PlayerSignals.Hit.Trigger hitTrigger) { _hitTrigger = hitTrigger; }
public void Construct(PlayerSignals.Hit.Trigger hitTrigger) { _hitTrigger = hitTrigger; }