private void Awake() { // Randomize delay before firing _cooldownTimer = UnityEngine.Random.Range(2.5f, 1.0f); _playerShip = FindObjectOfType <PlayerShipBehavior>(); _parentCenter = GenericFunctions.GetClosestCircle(transform.position); }
private void Awake() { _playerShip = FindObjectOfType <PlayerShipBehavior>(); _distanceFromCenter = Vector3.Distance(transform.position, Vector3.zero); DetermineEnemyClasses(); SpawnEnemies(); }
private void Awake() { _playerShipBehavior = FindObjectOfType <PlayerShipBehavior>(); _gameEventHandler = FindObjectOfType <GameEventHandler>(); activeWeaponModel = weaponModels[0]; activeProjectile = projectiles[0]; }
// Start is called before the first frame update void Awake() { _playerShip = FindObjectOfType <PlayerShipBehavior>(); _parentCenter = GenericFunctions.GetClosestCircle(transform.position); }