public void PlayBuildingRepair(GameObject building) { if (FMOD_StudioSystem.instance) { Vector3 position = PlayerSfx.FindClosestPoint(building, base.transform.position); FMOD_StudioSystem.instance.PlayOneShot(this.HammerEvent, position, null); } }
public void PlayBuildingComplete(GameObject building, bool networkSync = false) { Vector3 position = PlayerSfx.FindClosestPoint(building, base.transform.position); if (networkSync) { this.PlayEvent(this.TwinkleEvent, position); } else { FMOD_StudioSystem.instance.PlayOneShot(this.TwinkleEvent, position, null); } }