public override int GetHashCode() { int hash = 1; if (beatmap_ != null) { hash ^= Beatmap.GetHashCode(); } if (playerSettings_ != null) { hash ^= PlayerSettings.GetHashCode(); } if (gameplayModifiers_ != null) { hash ^= GameplayModifiers.GetHashCode(); } if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }