public override int GetHashCode()
        {
            int hash = 1;

            if (beatmap_ != null)
            {
                hash ^= Beatmap.GetHashCode();
            }
            if (playerSettings_ != null)
            {
                hash ^= PlayerSettings.GetHashCode();
            }
            if (gameplayModifiers_ != null)
            {
                hash ^= GameplayModifiers.GetHashCode();
            }
            if (_unknownFields != null)
            {
                hash ^= _unknownFields.GetHashCode();
            }
            return(hash);
        }