// Use this for initialization private void Awake() { lastMove.y = -1; isSpotted = false; myRigidbody = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); myAudioSource = GetComponent <AudioSource>(); myRenderer = GetComponent <Renderer>(); equip = 0; gun = transform.Find("Gun").gameObject.GetComponent <GunControl>(); crosshair = transform.Find("Crosshair").gameObject; soundManager = GameObject.Find("Sound Manager").GetComponent <SoundManager>(); bowData = new BowData(); moveSpeed = defaultSpeed; health = maxHealth; searchableArea = transform.Find("Searchable Area").GetComponent <PlayerSearchableArea>(); flashlight = transform.Find("Flashlight").gameObject; }
private void Awake() { ai = GetComponent <Pathfinding.IAstarAI>(); player = GameObject.Find("Player").GetComponent <PlayerControl>(); searchableArea = player.searchableArea; }