// Use this for initialization void Start() { skillDescription = transform.GetChild(1).GetComponent <Text>(); skillName = transform.GetChild(0).GetComponent <Text>(); holder = transform.parent.parent.parent.gameObject; playerTransform = holder.GetComponent <Transform>(); scrollSkill = holder.GetComponent <PlayerScrollSkill>(); //this.gameObject.transform.localPosition = Camera.main.WorldToScreenPoint(new Vector3(playerTransform.position.x - xOffset, playerTransform.position.y - yOffset, playerTransform.position.z)); this.gameObject.transform.position = new Vector3(this.transform.parent.parent.parent.position.x, this.transform.parent.parent.parent.position.y + yOffset, this.transform.parent.parent.parent.position.z); }
private void Awake() { if (this.gameObject.tag == "Player1") { playerButton = "P1_Button"; } if (this.gameObject.tag == "Player2") { playerButton = "P2_Button"; } scrollSkill = this.gameObject.GetComponent <PlayerScrollSkill>(); }
// Use this for initialization void Start() { //skillExecution = playerSpawnPoint.GetChild(0).gameObject.GetComponent<PlayerSkillExecution>(); skillExecution = GameObject.FindGameObjectWithTag("Player1").GetComponent <PlayerSkillExecution>(); if (gameObject.tag == "Player1Toggle") { //skillExecution = GameObject.FindGameObjectWithTag("Player1").GetComponent<PlayerSkillExecution>(); skillExecution = Player1.instance.GetComponent <PlayerSkillExecution>(); } else if (gameObject.tag == "Player2Toggle") { //skillExecution = GameObject.FindGameObjectWithTag("Player2").GetComponent<PlayerSkillExecution>(); skillExecution = Player2.instance.GetComponent <PlayerSkillExecution>(); } //skillScroll = playerSpawnPoint.GetChild(0).gameObject.GetComponent<PlayerScrollSkill>(); if (gameObject.tag == "Player1Toggle") { //skillScroll = GameObject.FindGameObjectWithTag("Player1").GetComponent<PlayerScrollSkill>(); skillScroll = Player1.instance.GetComponent <PlayerScrollSkill>(); } else if (gameObject.tag == "Player2Toggle") { //skillScroll = GameObject.FindGameObjectWithTag("Player2").GetComponent<PlayerScrollSkill>(); skillScroll = Player2.instance.GetComponent <PlayerScrollSkill>(); } text = GetComponentInChildren <Text>(); sceneManager = GameObject.FindGameObjectWithTag("SceneManager").GetComponent <SceneManager>(); for (int i = 0; i < sceneManager.playerList.Count; i++) { playerAtbList.Add(sceneManager.playerList[i].GetComponent <actionTimeBar>()); } for (int i = 0; i < sceneManager.enemyList.Count; i++) { enemyAimIcon.Add(sceneManager.enemyList[i].GetComponent <EnemyVariableManager>().aimIcon); } }
private void Awake() { actionTimerBarScript = this.GetComponent <actionTimeBar>(); scrollSkill = this.GetComponent <PlayerScrollSkill>(); //statusUpdateScript = GetComponent<PlayerStatusUpdate>(); }