private void OnPlayerUpdate(ComponentUpdateOp <Automaton.Player.Player> op) { if (op.EntityId != _entityId) { return; } IComponentUpdate <Automaton.Player.Player> update = op.Update; Automaton.Player.Player.Update u = update.Get(); if (u.heartbeat.Count > 0) { _lastHeartbeat = Environment.TickCount; } if (u.killedPlayer.Count > 0) { foreach (var kp in u.killedPlayer) { var killedEntity = kp.killed; Player player = _game.GetPlayer(killedEntity); if (player == null) { Console.WriteLine("Failed to find player ({0}) to kill", killedEntity); } else { _score.AddKill(); player._score.AddDeath(); } } } }