Example #1
0
 public BookCardAndTake1GoldProcessor(GameData gameData, PlayerData playerData,
                                      PlayerRoundStatus playerRoundStatus) : base(gameData, playerData, playerRoundStatus)
 {
 }
 protected PlayerActionProcessorBase(GameData gameData, PlayerData playerData, PlayerRoundStatus playerRoundStatus)
 {
     GameData          = gameData;
     PlayerData        = playerData;
     PlayerRoundStatus = playerRoundStatus;
 }
Example #3
0
 public Take2TheSameGemsProcessor(GameData gameData, PlayerData playerData, PlayerRoundStatus playerRoundStatus) : base(gameData, playerData, playerRoundStatus)
 {
 }
Example #4
0
 public Player(PlayerData data, IPlayerConnection connection)
 {
     PlayerData  = data;
     Connection  = connection;
     RoundStatus = new PlayerRoundStatus();
 }
Example #5
0
 protected MainPlayerActionProcessorBase(GameData gameData, PlayerData playerData, PlayerRoundStatus playerRoundStatus) : base(gameData, playerData, playerRoundStatus)
 {
 }
Example #6
0
 public BuyCardProcessor(GameData gameData, PlayerData playerData, PlayerRoundStatus playerRoundStatus) : base(gameData, playerData, playerRoundStatus)
 {
 }
Example #7
0
 public PlayerActionProcessorManager(GameData gameData, PlayerData playerData, PlayerRoundStatus playerRoundStatus)
 {
     _gameData          = gameData;
     _playerData        = playerData;
     _playerRoundStatus = playerRoundStatus;
 }
 public Take3DifferentGemsProcessor(GameData gameData, PlayerData playerData, PlayerRoundStatus playerRoundStatus) : base(gameData, playerData, playerRoundStatus)
 {
 }
 public TakeCustomerProcessor(GameData gameData, PlayerData playerData, PlayerRoundStatus playerRoundStatus) : base(gameData, playerData, playerRoundStatus)
 {
 }