public BookCardAndTake1GoldProcessor(GameData gameData, PlayerData playerData, PlayerRoundStatus playerRoundStatus) : base(gameData, playerData, playerRoundStatus) { }
protected PlayerActionProcessorBase(GameData gameData, PlayerData playerData, PlayerRoundStatus playerRoundStatus) { GameData = gameData; PlayerData = playerData; PlayerRoundStatus = playerRoundStatus; }
public Take2TheSameGemsProcessor(GameData gameData, PlayerData playerData, PlayerRoundStatus playerRoundStatus) : base(gameData, playerData, playerRoundStatus) { }
public Player(PlayerData data, IPlayerConnection connection) { PlayerData = data; Connection = connection; RoundStatus = new PlayerRoundStatus(); }
protected MainPlayerActionProcessorBase(GameData gameData, PlayerData playerData, PlayerRoundStatus playerRoundStatus) : base(gameData, playerData, playerRoundStatus) { }
public BuyCardProcessor(GameData gameData, PlayerData playerData, PlayerRoundStatus playerRoundStatus) : base(gameData, playerData, playerRoundStatus) { }
public PlayerActionProcessorManager(GameData gameData, PlayerData playerData, PlayerRoundStatus playerRoundStatus) { _gameData = gameData; _playerData = playerData; _playerRoundStatus = playerRoundStatus; }
public Take3DifferentGemsProcessor(GameData gameData, PlayerData playerData, PlayerRoundStatus playerRoundStatus) : base(gameData, playerData, playerRoundStatus) { }
public TakeCustomerProcessor(GameData gameData, PlayerData playerData, PlayerRoundStatus playerRoundStatus) : base(gameData, playerData, playerRoundStatus) { }