Example #1
0
    public void UpgradeWorkshop()
    {
        WorkshopRoom workshop = PlayerRooms.GetWorkshopRoom();

        if (workshop.CanBeUpgraded())
        {
            int currentTier = PlayerRooms.GetWorkshopRoomTier();

            if (workshop.GetDevResourceQuantityAtTier(currentTier + 1).HasInInventory())
            {
                PlayerRooms.SetWorkshopRoomTier(currentTier + 1);
                workshop.GetDevResourceQuantityAtTier(currentTier + 1).SubtractFromInventory();
                ShopCanvas.TriggerRoomsInfoUpdate();
            }
            else
            {
                Debug.Log("Insufficient Resources:" + workshop.GetDevResourceQuantityAtTier(currentTier + 1));
            }
        }
        else
        {
            Debug.Log("Max Tier Reached: WORKSHOP ");
        }
    }
Example #2
0
    void UpdateRoomsInfo()
    {
        roomUpgradesGroup.transform.GetChild(0).GetChild(0).GetComponent <Text>().text = PlayerRooms.GetBedRoomTier().ToString();
        roomUpgradesGroup.transform.GetChild(0).GetChild(1).GetComponent <Text>().text = PlayerRooms.GetNextBedRoomUpgradeCostsAsString();

        roomUpgradesGroup.transform.GetChild(1).GetChild(0).GetComponent <Text>().text = PlayerRooms.GetKitchenRoomTier().ToString();
        roomUpgradesGroup.transform.GetChild(1).GetChild(1).GetComponent <Text>().text = PlayerRooms.GetNextKitchenUpgradeCostsAsString();

        roomUpgradesGroup.transform.GetChild(2).GetChild(0).GetComponent <Text>().text = PlayerRooms.GetOfficeRoomTier().ToString();
        roomUpgradesGroup.transform.GetChild(2).GetChild(1).GetComponent <Text>().text = PlayerRooms.GetNextOfficeUpgradeCostsAsString();

        roomUpgradesGroup.transform.GetChild(3).GetChild(0).GetComponent <Text>().text = PlayerRooms.GetStudyRoomTier().ToString();
        roomUpgradesGroup.transform.GetChild(3).GetChild(1).GetComponent <Text>().text = PlayerRooms.GetNextStudyUpgradeCostsAsString();

        roomUpgradesGroup.transform.GetChild(4).GetChild(0).GetComponent <Text>().text = PlayerRooms.GetWorkshopRoomTier().ToString();
        roomUpgradesGroup.transform.GetChild(4).GetChild(1).GetComponent <Text>().text = PlayerRooms.GetNextWorkshopUpgradeCostsAsString();

        updateRooms = false;
    }