Example #1
0
    void SpawnRoles()
    {
        //Spawn Enemy
        GameObject enemyGo = Instantiate(EnemyPrefab.gameObject, Vector3.zero, Quaternion.identity) as GameObject;

        MyEnemyRole = enemyGo.GetComponent <EnemyRole>();
        enemyGo.transform.SetParent(transform);
        //Spawn Player
        GameObject playerGo = Instantiate(PlayerPrefab.gameObject, Vector3.zero, Quaternion.identity) as GameObject;

        MyPlayerRole = playerGo.GetComponent <PlayerRole>();
        playerGo.transform.SetParent(transform);

        //Init EnemyData
        Dictionary <string, object> enemyDataDic = new Dictionary <string, object>();

        enemyDataDic.Add("Health", 30 + Level * 4);
        enemyDataDic.Add("Attack", 10 + Level * 2);
        enemyDataDic.Add("Camera", MyCamera);
        int ammoNum         = Mathf.RoundToInt(Level / 2) + 3;
        int ammoBounceTimes = 0;

        if (ammoNum > 6)
        {
            ammoNum         = 6;
            ammoBounceTimes = 1;
        }
        enemyDataDic.Add("AmmoNum", ammoNum);
        enemyDataDic.Add("AmmoBounceTimes", ammoBounceTimes);
        MyEnemyRole.Init(enemyDataDic);
        //Init PlayerData
        Dictionary <string, object> playerDataDic = new Dictionary <string, object>();

        playerDataDic.Add("Health", 50);
        playerDataDic.Add("Attack", 25);
        playerDataDic.Add("AmmoBounceTimes", 2);
        playerDataDic.Add("AmmoBounceDamage", 0);
        playerDataDic.Add("DecreaseEnemyAmmo", 0);
        playerDataDic.Add("ShieldLevel", 0);
        playerDataDic.Add("Camera", MyCamera);
        playerDataDic.Add("Target", MyEnemyRole);
        MyPlayerRole.Init(playerDataDic);
    }