private void OnPlayerRemove(PlayerRemove playerInfo) { var player = Players.GetPlayerByUserId(playerInfo.UserId); if (!player) { Debug.Log($"Received Player Remove ({playerInfo.UserId}) but the player is not in this game. Reason: " + playerInfo.Reason); return; } QueueRemovePlayer(player); Debug.Log($"{player.PlayerName} removed from the game. Reason: " + playerInfo.Reason); }
public void RemovePlayer(Player player) { var session = sessions.Get(player); if (session == null) { return; } session.RemovePlayer(player); foreach (var connection in connectionProvider.GetConnectedActivePlayerConnections(session)) { connection.Send(PlayerRemove.Create(player), SendOption.Reliable); } }