Example #1
0
    // Use this for initialization
    void Start()
    {
        StartCoroutine(BeginShow());
        StartCoroutine(RunShow());

        playerReactScript = playerObj.GetComponent <PlayerReacts>();

        uiBuff.GetComponent <QuickBuff>().desireTaps = rqrdTaps;
        uiBuff.GetComponent <QuickBuff> ().bonusTaps = bonusTaps;

        limitTotal = limitBuff + limitSwipe + limitFire;

        swipeMin = 0;
        swipeMax = 1;

        quickTimeEvents = CallBuff;

        allSwipes = new GameObject[4];

        swpBonus = swpIncr;
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        StartCoroutine (BeginShow());
        StartCoroutine (RunShow());

        playerReactScript = playerObj.GetComponent<PlayerReacts>();

        uiBuff.GetComponent<QuickBuff>().desireTaps = rqrdTaps;
        uiBuff.GetComponent<QuickBuff> ().bonusTaps = bonusTaps;

        limitTotal = limitBuff + limitSwipe + limitFire;

        swipeMin = 0;
        swipeMax = 1;

        quickTimeEvents = CallBuff;

        allSwipes = new GameObject[4];

        swpBonus = swpIncr;
    }
Example #3
0
 void Start()
 {
     GameObject player = GameObject.Find("PlayerTank");
     playerReactScript = player.GetComponent<PlayerReacts>();
 }
Example #4
0
    void Start()
    {
        GameObject player = GameObject.Find("PlayerTank");

        playerReactScript = player.GetComponent <PlayerReacts>();
    }