// Use this for initialization void Start() { StartCoroutine(BeginShow()); StartCoroutine(RunShow()); playerReactScript = playerObj.GetComponent <PlayerReacts>(); uiBuff.GetComponent <QuickBuff>().desireTaps = rqrdTaps; uiBuff.GetComponent <QuickBuff> ().bonusTaps = bonusTaps; limitTotal = limitBuff + limitSwipe + limitFire; swipeMin = 0; swipeMax = 1; quickTimeEvents = CallBuff; allSwipes = new GameObject[4]; swpBonus = swpIncr; }
// Use this for initialization void Start() { StartCoroutine (BeginShow()); StartCoroutine (RunShow()); playerReactScript = playerObj.GetComponent<PlayerReacts>(); uiBuff.GetComponent<QuickBuff>().desireTaps = rqrdTaps; uiBuff.GetComponent<QuickBuff> ().bonusTaps = bonusTaps; limitTotal = limitBuff + limitSwipe + limitFire; swipeMin = 0; swipeMax = 1; quickTimeEvents = CallBuff; allSwipes = new GameObject[4]; swpBonus = swpIncr; }
void Start() { GameObject player = GameObject.Find("PlayerTank"); playerReactScript = player.GetComponent<PlayerReacts>(); }
void Start() { GameObject player = GameObject.Find("PlayerTank"); playerReactScript = player.GetComponent <PlayerReacts>(); }